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Implemented countdowns.
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@@ -1623,9 +1623,9 @@ namespace FFXIVClassic_Map_Server.Actors
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currentEventRunning = null;
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}
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public void BroadcastCountdown(byte countdownLength, uint startTime)
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public void BroadcastCountdown(byte countdownLength, ulong syncTime)
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{
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BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, startTime, "Go!"), true);
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BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true);
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}
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public void SendInstanceUpdate()
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