Added guildleve helper funcs.

This commit is contained in:
Filip Maj
2017-06-24 12:07:27 -04:00
parent f00e878dd0
commit 44a76c94af
3 changed files with 149 additions and 6 deletions

View File

@@ -126,7 +126,7 @@ namespace FFXIVClassic_Map_Server.Actors
//Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve)
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public uint[] questGuildleve = new uint[8];
//Aetheryte
public uint homepoint = 0;
@@ -1090,6 +1090,17 @@ namespace FFXIVClassic_Map_Server.Actors
return -1;
}
public int GetFreeGuildleveSlot()
{
for (int i = 0; i < questGuildleve.Length; i++)
{
if (questGuildleve[i] == 0)
return i;
}
return -1;
}
//For Lua calls, cause MoonSharp goes retard with uint
public void AddQuest(int id, bool isSilent = false)
{
@@ -1117,6 +1128,37 @@ namespace FFXIVClassic_Map_Server.Actors
}
//For Lua calls, cause MoonSharp goes retard with uint
public void AddGuildleve(uint id)
{
int freeSlot = GetFreeGuildleveSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questGuildleve[freeSlot] = id;
Database.SaveGuildleve(this, id, freeSlot);
SendGuildleveClientUpdate(freeSlot);
}
public void RemoveGuildleve(uint id)
{
if (HasGuildleve(id))
{
for (int i = 0; i < questGuildleve.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
{
Database.RemoveGuildleve(this, id);
questGuildleve[i] = 0;
playerWork.questGuildleve[i] = 0;
SendGuildleveClientUpdate(i);
break;
}
}
}
}
public void AddQuest(uint id, bool isSilent = false)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
@@ -1290,6 +1332,17 @@ namespace FFXIVClassic_Map_Server.Actors
return false;
}
public bool HasGuildleve(uint id)
{
for (int i = 0; i < questGuildleve.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
return true;
}
return false;
}
public int GetQuestSlot(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
@@ -1349,19 +1402,32 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePackets(propPacketUtil.Done());
}
private void SendGuildleveClientUpdate(int slot)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
public void SetLoginDirector(Director director)
{
if (ownedDirectors.Contains(director))
loginInitDirector = director;
}
public void AddDirector(Director director)
public void AddDirector(Director director, bool spawnImmediatly = false)
{
if (!ownedDirectors.Contains(director))
{
ownedDirectors.Add(director);
director.AddChild(this);
//QueuePacket(director.GetSetEventStatusPackets(actorId));
if (spawnImmediatly)
{
director.GetSpawnPackets(actorId).DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId));
QueuePacket(director.GetInitPackets(actorId));
}
}
}