Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.

This commit is contained in:
Filip Maj
2016-03-06 17:55:42 -05:00
parent c9116005d6
commit 44e5430fdc
17 changed files with 676 additions and 129 deletions

View File

@@ -59,6 +59,9 @@ namespace FFXIVClassic_Map_Server.Actors
public uint[] timers = new uint[20];
public ushort currentJob;
public uint currentTitle;
public uint playTime;
public uint lastPlayTimeUpdate;
public bool isGM = false;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
@@ -162,6 +165,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.parameterTemp.tp = 3000;
Database.loadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
}
public List<SubPacket> create0x132Packets(uint playerActorId)
@@ -545,6 +549,34 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void setDCFlag(bool flag)
{
if (flag)
{
broadcastPacket(SetActorIconPacket.buildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true);
}
else
{
if (isGM)
broadcastPacket(SetActorIconPacket.buildPacket(actorId, actorId, SetActorIconPacket.ISGM), true);
else
broadcastPacket(SetActorIconPacket.buildPacket(actorId, actorId, 0), true);
}
}
public void cleanupAndSave()
{
//Remove actor from zone and main server list
zone.removeActorFromZone(this);
Server.getServer().removePlayer(this);
//Save Player
Database.savePlayerPlayTime(this);
Database.savePlayerPosition(this);
Log.info(String.Format("{0} has been logged out and saved.", this.customDisplayName));
}
public Zone getZone()
{
return zone;
@@ -558,11 +590,25 @@ namespace FFXIVClassic_Map_Server.Actors
public void logout()
{
queuePacket(LogoutPacket.buildPacket(actorId));
cleanupAndSave();
}
public void quitGame()
{
queuePacket(QuitPacket.buildPacket(actorId));
cleanupAndSave();
}
public uint getPlayTime(bool doUpdate)
{
if (doUpdate)
{
uint curTime = Utils.UnixTimeStampUTC();
playTime += curTime - lastPlayTimeUpdate;
lastPlayTimeUpdate = curTime;
}
return playTime;
}
public void changeMusic(ushort musicId)
@@ -635,33 +681,62 @@ namespace FFXIVClassic_Map_Server.Actors
//zone.broadcastPacketAroundActor(this, worldMasterMessage);
}
public void graphicChange(uint slot, uint graphicId)
{
appearanceIds[slot] = graphicId;
broadcastPacket(createAppearancePacket(actorId), true);
}
public void graphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId)
{
uint mixedVariantId;
if (weapId == 0)
mixedVariantId = ((variantId & 0x1F) << 5) | colorId;
else
mixedVariantId = variantId;
uint graphicId =
(weapId & 0x3FF) << 20 |
(equipId & 0x3FF) << 10 |
(mixedVariantId & 0x3FF);
appearanceIds[slot] = graphicId;
broadcastPacket(createAppearancePacket(actorId), true);
}
public void graphicChange(int slot, InventoryItem invItem)
{
Item item = Server.getItemGamedata(invItem.itemId);
if (item == null)
if (invItem == null)
appearanceIds[slot] = 0;
else
{
}
else if (item is EquipmentItem)
{
EquipmentItem eqItem = (EquipmentItem)item;
uint graphicId;
if (eqItem.graphicsWeaponId == null || eqItem.graphicsEquipmentId == null || eqItem.graphicsVariantId == null)
graphicId = 1025;
else
Item item = Server.getItemGamedata(invItem.itemId);
if (item is EquipmentItem)
{
graphicId =
eqItem.graphicsWeaponId << 20 |
eqItem.graphicsEquipmentId << 10 |
eqItem.graphicsVariantId << 5 |
eqItem.graphicsColorId << 5;
EquipmentItem eqItem = (EquipmentItem)item;
uint mixedVariantId;
if (eqItem.graphicsWeaponId == 0)
mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId;
else
mixedVariantId = eqItem.graphicsVariantId;
uint graphicId =
(eqItem.graphicsWeaponId & 0x3FF) << 20 |
(eqItem.graphicsEquipmentId & 0x3FF) << 10 |
(mixedVariantId & 0x3FF);
appearanceIds[slot] = graphicId;
}
appearanceIds[BODYGEAR] = graphicId;
broadcastPacket(createAppearancePacket(actorId), true);
}
}
Database.savePlayerAppearance(this);
broadcastPacket(createAppearancePacket(actorId), true);
}
public Inventory getInventory(ushort type)