Implemented the emote and notice event conditions.

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Filip Maj committed 2016-03-29 17:09:16 -04:00
1 parent 1dccc0530e
commit 48f1fbc8f5
3 files changed
+11 -10

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@@ -117,19 +117,19 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.emoteId, condition.conditionName));
subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.pushWithCircleEventConditions != null)