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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Fixed the last actor speed. It was active mode speed.
This commit is contained in:
		| @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         public float positionX, positionY, positionZ, rotation; | ||||
|         public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; | ||||
|         public ushort moveState, oldMoveState; | ||||
|         public float[] moveSpeeds = new float[5]; | ||||
|         public float[] moveSpeeds = new float[4]; | ||||
|  | ||||
|         public uint zoneId, zoneId2; | ||||
|         public Area zone = null; | ||||
| @@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; | ||||
|             this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; | ||||
|             this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; | ||||
|             this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN; | ||||
|             this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; | ||||
|         } | ||||
|  | ||||
|         public SubPacket CreateAddActorPacket(uint playerActorId, byte val) | ||||
| @@ -289,17 +289,17 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         public void ChangeSpeed(int type, float value) | ||||
|         { | ||||
|             moveSpeeds[type] = value; | ||||
|             SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); | ||||
|             SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); | ||||
|             zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); | ||||
|         } | ||||
|  | ||||
|         public void ChangeSpeed(float speedStop, float speedWalk, float speedRun) | ||||
|         public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive) | ||||
|         { | ||||
|             moveSpeeds[0] = speedStop; | ||||
|             moveSpeeds[1] = speedWalk; | ||||
|             moveSpeeds[2] = speedRun; | ||||
|             moveSpeeds[3] = speedRun; | ||||
|             SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); | ||||
|             moveSpeeds[3] = speedActive; | ||||
|             SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); | ||||
|             zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -12,6 +12,7 @@ namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
|         public const float DEFAULT_STOP = 0.0f; | ||||
|         public const float DEFAULT_WALK = 2.0f; | ||||
|         public const float DEFAULT_RUN = 5.0f; | ||||
|         public const float DEFAULT_ACTIVE = 5.0f; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
| @@ -30,19 +31,19 @@ namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
|                     binWriter.Write((Single)DEFAULT_RUN); | ||||
|                     binWriter.Write((UInt32)2); | ||||
|  | ||||
|                     binWriter.Write((Single)DEFAULT_RUN); | ||||
|                     binWriter.Write((Single)DEFAULT_ACTIVE); | ||||
|                     binWriter.Write((UInt32)3); | ||||
|  | ||||
|                     binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); | ||||
|  | ||||
|                     binWriter.Write((UInt32)5); | ||||
|                     binWriter.Write((UInt32)4); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|         } | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed) | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed) | ||||
|         {                | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -59,12 +60,12 @@ namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
|                     binWriter.Write((Single)runSpeed); | ||||
|                     binWriter.Write((UInt32)2); | ||||
|                      | ||||
|                     binWriter.Write((Single)runSpeed); | ||||
|                     binWriter.Write((Single)activeSpeed); | ||||
|                     binWriter.Write((UInt32)3); | ||||
|  | ||||
|                     binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); | ||||
|  | ||||
|                     binWriter.Write((UInt32)5); | ||||
|                     binWriter.Write((UInt32)4); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|   | ||||
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