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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed the last actor speed. It was active mode speed.
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@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public float positionX, positionY, positionZ, rotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public float[] moveSpeeds = new float[5];
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public float[] moveSpeeds = new float[4];
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public uint zoneId, zoneId2;
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public Area zone = null;
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@@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.Actors
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this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
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this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
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}
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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@@ -289,17 +289,17 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeSpeed(int type, float value)
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{
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moveSpeeds[type] = value;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void ChangeSpeed(float speedStop, float speedWalk, float speedRun)
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public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive)
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{
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moveSpeeds[0] = speedStop;
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moveSpeeds[1] = speedWalk;
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moveSpeeds[2] = speedRun;
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moveSpeeds[3] = speedRun;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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moveSpeeds[3] = speedActive;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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