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	Fixed the last actor speed. It was active mode speed.
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		| @@ -24,7 +24,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue) | ||||
| 			player:SetMountState(2); | ||||
| 		end | ||||
| 		 | ||||
| 		player:ChangeSpeed(0.0, 5.0, 10.0); | ||||
| 		player:ChangeSpeed(0.0, 5.0, 10.0, 10.0); | ||||
| 		player:ChangeState(15); | ||||
| 	else | ||||
| 		player:ChangeMusic(player:GetZone().bgmDay); | ||||
| @@ -38,7 +38,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue) | ||||
| 		end | ||||
| 		 | ||||
| 		player:SetMountState(0); | ||||
| 		player:ChangeSpeed(0.0, 2.0, 5.0) | ||||
| 		player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) | ||||
| 		player:ChangeState(0);  | ||||
| 	end | ||||
| 	 | ||||
|   | ||||
| @@ -9,5 +9,5 @@ function onTrigger(player, argc, stop, walk, run) | ||||
|     walk = tonumber(walk) or 2; | ||||
|     run = tonumber(run) or 5; | ||||
|      | ||||
|     player:ChangeSpeed(stop, walk, run); | ||||
|     player:ChangeSpeed(stop, walk, run, run); | ||||
| end; | ||||
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