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Fixed the last actor speed. It was active mode speed.
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@@ -9,5 +9,5 @@ function onTrigger(player, argc, stop, walk, run)
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walk = tonumber(walk) or 2;
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run = tonumber(run) or 5;
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player:ChangeSpeed(stop, walk, run);
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player:ChangeSpeed(stop, walk, run, run);
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end;
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