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	Current phase wasn't being loaded in. Fixed.
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		@@ -786,7 +786,8 @@ namespace FFXIVClassic_Map_Server
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                        slot,
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                        questId,
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                        questData,
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                        questFlags
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                        questFlags,
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                        currentPhase
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                        FROM characters_quest_scenario WHERE characterId = @charId";
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                    cmd = new MySqlCommand(query, conn);
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@@ -799,6 +800,7 @@ namespace FFXIVClassic_Map_Server
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                            player.playerWork.questScenario[index] = 0xA0F00000 | reader.GetUInt32(1);
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                            string questData = null;
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                            uint questFlags = 0;
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                            uint currentPhase = 0;
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                            if (!reader.IsDBNull(2))
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                                questData = reader.GetString(2);
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@@ -810,8 +812,11 @@ namespace FFXIVClassic_Map_Server
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                            else
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                                questFlags = 0;
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                            if (!reader.IsDBNull(4))
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                                currentPhase = reader.GetUInt32(4);
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                            string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
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                            player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags);
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                            player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags, currentPhase);
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                        }
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                    }
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