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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed screwed up cast animation.
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@@ -30,9 +30,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)breakage);
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binWriter.Write((byte)(((leftChant & 0xF) << 8) | (rightChant & 0xF)));
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binWriter.Write((byte)(((leftChant & 0xF) << 4) | (rightChant & 0xF)));
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binWriter.Write((byte)(guard & 0xF));
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binWriter.Write((byte)((wasteStat & 0xF) << 8));
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binWriter.Write((byte)((wasteStat & 0xF) << 4));
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binWriter.Write((byte)(statMode & 0xF));
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
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@@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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/// </summary>
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public uint animation;
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 1)
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{
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this.targetId = targetId;
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this.worldMasterTextId = worldMasterTextId;
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