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synced 2025-05-20 08:26:59 -04:00
Fixed screwed up cast animation.
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@@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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/// </summary>
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public uint animation;
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 1)
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{
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this.targetId = targetId;
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this.worldMasterTextId = worldMasterTextId;
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