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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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@@ -256,6 +256,7 @@
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<Compile Include="packets\send\_0xE2Packet.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
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