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	If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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		| @@ -0,0 +1,35 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive | ||||
| { | ||||
|     class ErrorPacket | ||||
|     { | ||||
|         public uint errorCode; | ||||
|         | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public ErrorPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         errorCode = binReader.ReadUInt32();                         | ||||
|                     } | ||||
|                     catch (Exception) | ||||
|                     { | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|         } | ||||
|     } | ||||
| } | ||||
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