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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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@@ -77,6 +77,7 @@
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<Compile Include="Packets\WorldPackets\Receive\SessionBeginConfirmPacket.cs" />
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<Compile Include="Packets\WorldPackets\Receive\WorldRequestZoneChangePacket.cs" />
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<Compile Include="Packets\WorldPackets\Receive\SessionEndConfirmPacket.cs" />
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<Compile Include="Packets\WorldPackets\Send\ErrorPacket.cs" />
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<Compile Include="Packets\WorldPackets\Send\SessionBeginPacket.cs" />
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<Compile Include="Packets\WorldPackets\Send\SessionEndPacket.cs" />
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<Compile Include="Program.cs" />
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