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synced 2025-05-20 08:26:59 -04:00
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
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@@ -178,7 +178,8 @@ namespace FFXIVClassic_Lobby_Server
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case 0x0002:
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subpacket.debugPrintSubPacket();
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client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
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client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
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Server.GetWorldManager().DoLogin(player.getActor());
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