Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.

This commit is contained in:
Filip Maj
2016-03-28 12:14:10 -04:00
parent a30311d12a
commit 4d57aa72a6
5 changed files with 38 additions and 5 deletions

View File

@@ -482,7 +482,6 @@ namespace FFXIVClassic_Map_Server.Actors
public void sendZoneInPackets(WorldManager world, ushort spawnType)
{
queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));
// queuePacket(_0x2Packet.buildPacket(actorId));
queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01));
queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR));