Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.

This commit is contained in:
Filip Maj 2016-03-28 12:14:10 -04:00
parent a30311d12a
commit 4d57aa72a6
5 changed files with 38 additions and 5 deletions

View File

@ -130,6 +130,7 @@
<Compile Include="packets\receive\supportdesk\FaqListRequestPacket.cs" /> <Compile Include="packets\receive\supportdesk\FaqListRequestPacket.cs" />
<Compile Include="packets\receive\supportdesk\GMSupportTicketPacket.cs" /> <Compile Include="packets\receive\supportdesk\GMSupportTicketPacket.cs" />
<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" /> <Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
<Compile Include="packets\receive\_0x02ReceivePacket.cs" />
<Compile Include="packets\receive\_0x07Packet.cs" /> <Compile Include="packets\receive\_0x07Packet.cs" />
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" /> <Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" /> <Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />

View File

@ -178,7 +178,8 @@ namespace FFXIVClassic_Lobby_Server
case 0x0002: case 0x0002:
subpacket.debugPrintSubPacket(); subpacket.debugPrintSubPacket();
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
Server.GetWorldManager().DoLogin(player.getActor()); Server.GetWorldManager().DoLogin(player.getActor());

View File

@ -457,9 +457,7 @@ namespace FFXIVClassic_Map_Server
player.zone = zone; player.zone = zone;
zone.addActorToZone(player); zone.addActorToZone(player);
//Send packets //Send packets
player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
player.playerSession.queuePacket(_0x2Packet.buildPacket(player.actorId), true, false);
player.sendZoneInPackets(this, 0x1); player.sendZoneInPackets(this, 0x1);
player.playerSession.clearInstance(); player.playerSession.clearInstance();
player.sendInstanceUpdate(); player.sendInstanceUpdate();

View File

@ -482,7 +482,6 @@ namespace FFXIVClassic_Map_Server.Actors
public void sendZoneInPackets(WorldManager world, ushort spawnType) public void sendZoneInPackets(WorldManager world, ushort spawnType)
{ {
queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId)); queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));
// queuePacket(_0x2Packet.buildPacket(actorId));
queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01)); queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01));
queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR)); queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR));

View File

@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class _0x02ReceivePacket
{
bool invalidPacket = false;
uint unknown;
public _0x02ReceivePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
unknown = binReader.ReadUInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}