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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored some actor field names
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@@ -40,7 +40,7 @@ namespace Meteor.Map.actors.chara.ai.state
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this.target = (skill.mainTarget & ValidTarget.SelfOnly) != 0 ? owner : target;
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errorResult = new CommandResult(owner.actorId, 32553, 0);
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errorResult = new CommandResult(owner.Id, 32553, 0);
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if (returnCode == 0)
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{
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OnStart();
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@@ -59,7 +59,7 @@ namespace Meteor.Map.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorResult = new CommandResult(owner.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0);
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errorResult = new CommandResult(owner.Id, (ushort)(returnCode == -1 ? 32558 : returnCode), 0);
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}
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else
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{
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@@ -76,7 +76,7 @@ namespace Meteor.Map.actors.chara.ai.state
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owner.GetSubState().chantId = 0xf0;
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owner.SubstateModified();
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//You ready [skill] (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD)
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owner.DoBattleAction(skill.id, (uint)0x6F000000 | skill.castType, new CommandResult(target.actorId, 30126, 1, 0, 1));
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owner.DoBattleAction(skill.id, (uint)0x6F000000 | skill.castType, new CommandResult(target.Id, 30126, 1, 0, 1));
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}
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}
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}
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