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	Refactored some actor field names
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		| @@ -97,7 +97,7 @@ namespace Meteor.Map.actors.chara.ai | ||||
|             { | ||||
|                 //Unsure why 10105 is the textId used | ||||
|                 //Also unsure why magicshield is used | ||||
|                 CommandResult action = new CommandResult(owner.actorId, 10105, (uint)(HitEffect.MagicEffectType | HitEffect.MagicShield | HitEffect.NoResist), dotTick); | ||||
|                 CommandResult action = new CommandResult(owner.Id, 10105, (uint)(HitEffect.MagicEffectType | HitEffect.MagicShield | HitEffect.NoResist), dotTick); | ||||
|                 utils.BattleUtils.HandleStoneskin(owner, action); | ||||
|                 // todo: figure out how to make red numbers appear for enemies getting hurt by dots | ||||
|                 resultContainer.AddAction(action); | ||||
| @@ -202,7 +202,7 @@ namespace Meteor.Map.actors.chara.ai | ||||
|                 if (newEffect != null && !newEffect.GetSilentOnGain()) | ||||
|                 { | ||||
|                     if (actionContainer != null) | ||||
|                         actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType)); | ||||
|                         actionContainer.AddAction(new CommandResult(owner.Id, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType)); | ||||
|                 } | ||||
|  | ||||
|                 // wont send a message about losing effect here | ||||
| @@ -254,7 +254,7 @@ namespace Meteor.Map.actors.chara.ai | ||||
|                 { | ||||
|                     //Only send a message if we're using an actioncontainer and the effect normally sends a message when it's lost | ||||
|                     if (actionContainer != null) | ||||
|                         actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType))); | ||||
|                         actionContainer.AddAction(new CommandResult(owner.Id, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType))); | ||||
|                 } | ||||
|  | ||||
|                 //hidden effects not in charawork | ||||
| @@ -382,7 +382,7 @@ namespace Meteor.Map.actors.chara.ai | ||||
|         { | ||||
|             owner.charaWork.status[index] = statusId; | ||||
|  | ||||
|             statusSubpackets.Add(SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, statusId)); | ||||
|             statusSubpackets.Add(SetActorStatusPacket.BuildPacket(owner.Id, (ushort)index, statusId)); | ||||
|             owner.updateFlags |= ActorUpdateFlags.Status; | ||||
|         } | ||||
|  | ||||
| @@ -439,7 +439,7 @@ namespace Meteor.Map.actors.chara.ai | ||||
|             SetStatusAtIndex(index, (ushort) (newEffectId - 200000)); | ||||
|             SetTimeAtIndex(index, time); | ||||
|  | ||||
|             return new CommandResult(owner.actorId, 30330, (uint) HitEffect.StatusEffectType | newEffectId); | ||||
|             return new CommandResult(owner.Id, 30330, (uint) HitEffect.StatusEffectType | newEffectId); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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