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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored some actor field names
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@@ -97,7 +97,7 @@ namespace Meteor.Map.actors.chara.ai
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{
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//Unsure why 10105 is the textId used
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//Also unsure why magicshield is used
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CommandResult action = new CommandResult(owner.actorId, 10105, (uint)(HitEffect.MagicEffectType | HitEffect.MagicShield | HitEffect.NoResist), dotTick);
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CommandResult action = new CommandResult(owner.Id, 10105, (uint)(HitEffect.MagicEffectType | HitEffect.MagicShield | HitEffect.NoResist), dotTick);
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utils.BattleUtils.HandleStoneskin(owner, action);
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// todo: figure out how to make red numbers appear for enemies getting hurt by dots
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resultContainer.AddAction(action);
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@@ -202,7 +202,7 @@ namespace Meteor.Map.actors.chara.ai
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if (newEffect != null && !newEffect.GetSilentOnGain())
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{
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if (actionContainer != null)
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actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType));
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actionContainer.AddAction(new CommandResult(owner.Id, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType));
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}
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// wont send a message about losing effect here
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@@ -254,7 +254,7 @@ namespace Meteor.Map.actors.chara.ai
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{
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//Only send a message if we're using an actioncontainer and the effect normally sends a message when it's lost
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if (actionContainer != null)
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actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType)));
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actionContainer.AddAction(new CommandResult(owner.Id, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType)));
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}
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//hidden effects not in charawork
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@@ -382,7 +382,7 @@ namespace Meteor.Map.actors.chara.ai
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{
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owner.charaWork.status[index] = statusId;
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statusSubpackets.Add(SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, statusId));
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statusSubpackets.Add(SetActorStatusPacket.BuildPacket(owner.Id, (ushort)index, statusId));
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owner.updateFlags |= ActorUpdateFlags.Status;
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}
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@@ -439,7 +439,7 @@ namespace Meteor.Map.actors.chara.ai
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SetStatusAtIndex(index, (ushort) (newEffectId - 200000));
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SetTimeAtIndex(index, time);
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return new CommandResult(owner.actorId, 30330, (uint) HitEffect.StatusEffectType | newEffectId);
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return new CommandResult(owner.Id, 30330, (uint) HitEffect.StatusEffectType | newEffectId);
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}
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}
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}
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