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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored some actor field names
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@@ -286,7 +286,7 @@ namespace Meteor.Map.Actors
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//I think this is, or should be odne in DoBattleAction. Packet capture had the message in the same packet as an attack
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// <actor> defeat/defeats <target>
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if (actionContainer != null)
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actionContainer.AddEXPAction(new CommandResult(actorId, 30108, 0));
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actionContainer.AddEXPAction(new CommandResult(Id, 30108, 0));
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if (lastAttacker.currentParty != null && lastAttacker.currentParty is Party)
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{
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@@ -320,7 +320,7 @@ namespace Meteor.Map.Actors
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}
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else
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{
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", actorId, GetUniqueId(), positionX, positionY, positionZ, CurrentArea.GetName());
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", Id, GetUniqueId(), positionX, positionY, positionZ, CurrentArea.GetName());
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Program.Log.Error(err);
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//throw new Exception(err);
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}
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