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	Refactored some actor field names
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		| @@ -32,10 +32,10 @@ namespace Meteor.Map.Actors | ||||
|         public DebugProg() | ||||
|             : base(0x5FF80002) | ||||
|         { | ||||
|             this.displayNameId = 0; | ||||
|             this.customDisplayName = "debug"; | ||||
|             this.LocalizedDisplayName = 0; | ||||
|             this.DisplayName = "debug"; | ||||
|  | ||||
|             this.actorName = "debug"; | ||||
|             this.Name = "debug"; | ||||
|             this.className = "Debug"; | ||||
|         } | ||||
|  | ||||
| @@ -43,7 +43,7 @@ namespace Meteor.Map.Actors | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|             lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); | ||||
|             return ActorInstantiatePacket.BuildPacket(Id, Name, className, lParams); | ||||
|         } | ||||
|  | ||||
|         public override List<SubPacket> GetSpawnPackets() | ||||
|   | ||||
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