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	Merge branch 'ioncannon/quest_system' into Jorge/quest_system
This commit is contained in:
		| @@ -397,7 +397,7 @@ namespace Meteor.Map.Actors | ||||
|                 subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1)); | ||||
|  | ||||
|             //Inn Packets (Dream, Cutscenes, Armoire)    | ||||
|             if (zone.isInn) | ||||
|             if (CurrentArea.isInn) | ||||
|             { | ||||
|                 SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); | ||||
|                 for (int i = 0; i < 2048; i++) | ||||
| @@ -578,7 +578,7 @@ namespace Meteor.Map.Actors | ||||
|  | ||||
|         public void SendSeamlessZoneInPackets() | ||||
|         { | ||||
|             QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); | ||||
|             QueuePacket(SetMusicPacket.BuildPacket(actorId, CurrentArea.bgmDay, SetMusicPacket.EFFECT_FADEIN)); | ||||
|             QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); | ||||
|         } | ||||
|  | ||||
| @@ -601,11 +601,11 @@ namespace Meteor.Map.Actors | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|                 QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); //Zone | ||||
|                 QueuePacket(SetMusicPacket.BuildPacket(actorId, CurrentArea.bgmDay, 0x01)); //Zone | ||||
|  | ||||
|             QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); | ||||
|  | ||||
|             QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); | ||||
|             QueuePacket(SetMapPacket.BuildPacket(actorId, CurrentArea.RegionId, CurrentArea.ZoneId)); | ||||
|  | ||||
|             QueuePackets(GetSpawnPackets(this, spawnType)); | ||||
|  | ||||
| @@ -623,7 +623,7 @@ namespace Meteor.Map.Actors | ||||
|  | ||||
|             playerSession.QueuePacket(GetInitPackets()); | ||||
|  | ||||
|             List<SubPacket> areaMasterSpawn = zone.GetSpawnPackets(); | ||||
|             List<SubPacket> areaMasterSpawn = CurrentArea.GetSpawnPackets(); | ||||
|             List<SubPacket> debugSpawn = world.GetDebugActor().GetSpawnPackets(); | ||||
|             List<SubPacket> worldMasterSpawn = world.GetActor().GetSpawnPackets(); | ||||
|  | ||||
| @@ -631,9 +631,9 @@ namespace Meteor.Map.Actors | ||||
|             playerSession.QueuePacket(debugSpawn); | ||||
|             playerSession.QueuePacket(worldMasterSpawn); | ||||
|  | ||||
|             if (zone.GetWeatherDirector() != null) | ||||
|             if (CurrentArea.GetWeatherDirector() != null) | ||||
|             { | ||||
|                 playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); | ||||
|                 playerSession.QueuePacket(CurrentArea.GetWeatherDirector().GetSpawnPackets()); | ||||
|             } | ||||
|  | ||||
|             foreach (Director director in ownedDirectors) | ||||
| @@ -758,7 +758,7 @@ namespace Meteor.Map.Actors | ||||
|  | ||||
|         public void ChangeAnimation(uint animId) | ||||
|         { | ||||
|             Actor a = zone.FindActorInArea(currentTarget); | ||||
|             Actor a = CurrentArea.FindActorInArea(currentTarget); | ||||
|             if (a is Npc) | ||||
|                 ((Npc)a).animationId = animId; | ||||
|         } | ||||
| @@ -783,7 +783,7 @@ namespace Meteor.Map.Actors | ||||
|             playerSession.LockUpdates(true); | ||||
|  | ||||
|             //Remove actor from zone and main server list | ||||
|             zone.RemoveActorFromZone(this); | ||||
|             CurrentArea.RemoveActorFromZone(this); | ||||
|  | ||||
|             //Set Destination to 0 | ||||
|             this.destinationZone = 0; | ||||
| @@ -810,7 +810,7 @@ namespace Meteor.Map.Actors | ||||
|             playerSession.LockUpdates(true); | ||||
|  | ||||
|             //Remove actor from zone and main server list | ||||
|             zone.RemoveActorFromZone(this); | ||||
|             CurrentArea.RemoveActorFromZone(this); | ||||
|  | ||||
|             //Clean up parties | ||||
|             RemoveFromCurrentPartyAndCleanup(); | ||||
| @@ -831,11 +831,6 @@ namespace Meteor.Map.Actors | ||||
|             Database.SavePlayerStatusEffects(this); | ||||
|         } | ||||
|  | ||||
|         public Area GetZone() | ||||
|         { | ||||
|             return zone; | ||||
|         } | ||||
|  | ||||
|         public void SendMessage(uint logType, string sender, string message) | ||||
|         { | ||||
|             QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); | ||||
| @@ -844,7 +839,7 @@ namespace Meteor.Map.Actors | ||||
|         //Only use at logout since it's intensive | ||||
|         private byte GetInnCode() | ||||
|         { | ||||
|             if (zone.isInn) | ||||
|             if (CurrentArea.isInn) | ||||
|             { | ||||
|                 Vector3 position = new Vector3(positionX, 0, positionZ); | ||||
|                 if (Utils.Distance(position, new Vector3(0, 0, 0)) <= 20f) | ||||
| @@ -989,7 +984,7 @@ namespace Meteor.Map.Actors | ||||
|         public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) | ||||
|         { | ||||
|             //SubPacket worldMasterMessage =  | ||||
|             //zone.BroadcastPacketAroundActor(this, worldMasterMessage); | ||||
|             //CurrentArea.BroadcastPacketAroundActor(this, worldMasterMessage); | ||||
|         } | ||||
|  | ||||
|         public void GraphicChange(uint slot, uint graphicId) | ||||
| @@ -1677,7 +1672,7 @@ namespace Meteor.Map.Actors | ||||
|         { | ||||
|             Quest defaultTalk = null; | ||||
|  | ||||
|             switch (npc.zone.regionId) | ||||
|             switch (npc.CurrentArea.RegionId) | ||||
|             { | ||||
|                 case 101: | ||||
|                     defaultTalk = (Quest) Server.GetStaticActors("DftSea"); | ||||
| @@ -1971,8 +1966,8 @@ namespace Meteor.Map.Actors | ||||
|             //Update Instance | ||||
|             List<Actor> aroundMe = new List<Actor>(); | ||||
|  | ||||
|             if (zone != null) | ||||
|                 aroundMe.AddRange(zone.GetActorsAroundActor(this, 50)); | ||||
|             if (CurrentArea != null) | ||||
|                 aroundMe.AddRange(CurrentArea.GetActorsAroundActor(this, 50)); | ||||
|             if (zone2 != null) | ||||
|                 aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50)); | ||||
|             playerSession.UpdateInstance(aroundMe, force); | ||||
| @@ -2137,7 +2132,7 @@ namespace Meteor.Map.Actors | ||||
|                 { | ||||
|                     rentalExpireTime = 0; | ||||
|                     rentalMinLeft = 0; | ||||
|                     ChangeMusic(GetZone().bgmDay); | ||||
|                     ChangeMusic(CurrentArea.bgmDay); | ||||
|                     SetMountState(0); | ||||
|                     ChangeSpeed(0.0f, 2.0f, 5.0f, 5.0f); | ||||
|                     ChangeState(0); | ||||
| @@ -2400,7 +2395,7 @@ namespace Meteor.Map.Actors | ||||
|         public override void Cast(uint spellId, uint targetId = 0) | ||||
|         { | ||||
|             if (aiContainer.CanChangeState()) | ||||
|                 aiContainer.Cast(zone.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), spellId); | ||||
|                 aiContainer.Cast(CurrentArea.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), spellId); | ||||
|             else if (aiContainer.IsCurrentState<MagicState>()) | ||||
|                 // You are already casting. | ||||
|                 SendGameMessage(Server.GetWorldManager().GetActor(), 32536, 0x20); | ||||
| @@ -2412,7 +2407,7 @@ namespace Meteor.Map.Actors | ||||
|         public override void Ability(uint abilityId, uint targetId = 0) | ||||
|         { | ||||
|             if (aiContainer.CanChangeState()) | ||||
|                 aiContainer.Ability(zone.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), abilityId); | ||||
|                 aiContainer.Ability(CurrentArea.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), abilityId); | ||||
|             else | ||||
|                 // Please wait a moment and try again. | ||||
|                 SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); | ||||
| @@ -2421,7 +2416,7 @@ namespace Meteor.Map.Actors | ||||
|         public override void WeaponSkill(uint skillId, uint targetId = 0) | ||||
|         { | ||||
|             if (aiContainer.CanChangeState()) | ||||
|                 aiContainer.WeaponSkill(zone.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), skillId); | ||||
|                 aiContainer.WeaponSkill(CurrentArea.FindActorInArea<Character>(targetId == 0 ? currentTarget : targetId), skillId); | ||||
|             else | ||||
|                 // Please wait a moment and try again. | ||||
|                 SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); | ||||
|   | ||||
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