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	Added receiving packets for GM stuff. Started implementing the recruitment packets.
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		| @@ -0,0 +1,49 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive.recruitment | ||||
| { | ||||
|     class RecruitmentSearchRequestPacket | ||||
|     { | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public uint purposeId; | ||||
|         public uint locationId; | ||||
|  | ||||
|         public uint discipleId; | ||||
|         public uint classjobId; | ||||
|  | ||||
|         public byte unknown1; | ||||
|         public byte unknown2; | ||||
|          | ||||
|         public string text; | ||||
|  | ||||
|         public RecruitmentSearchRequestPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         purposeId = binReader.ReadUInt32(); | ||||
|                         locationId = binReader.ReadUInt32();                        | ||||
|                         discipleId = binReader.ReadUInt32(); | ||||
|                         classjobId = binReader.ReadUInt32(); | ||||
|  | ||||
|                         unknown1 = binReader.ReadByte(); | ||||
|                         unknown2 = binReader.ReadByte(); | ||||
|                          | ||||
|                         text = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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