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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added receiving packets for GM stuff. Started implementing the recruitment packets.
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@@ -0,0 +1,56 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.recruitment
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{
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class CurrentRecruitmentDetailsPacket
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{
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public const ushort OPCODE = 0x01C8;
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public const uint PACKET_SIZE = 0x218;
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public static SubPacket buildPacket(uint playerActorID, RecruitmentDetails details)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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if (details == null)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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binWriter.Write((UInt32)details.purposeId);
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binWriter.Write((UInt32)details.locationId);
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binWriter.Write((UInt32)details.subTaskId);
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binWriter.Write((UInt32)details.timeSinceStart);
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for (int i = 0; i < 4; i++)
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{
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binWriter.Write((UInt32)details.discipleId[i]);
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binWriter.Write((UInt32)details.classjobId[i]);
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binWriter.Write((byte)details.minLvl[i]);
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binWriter.Write((byte)details.maxLvl[i]);
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binWriter.Write((byte)details.num[i]);
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binWriter.Write((byte)0);
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}
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binWriter.Write(Encoding.ASCII.GetBytes(details.comment), 0, Encoding.ASCII.GetByteCount(details.comment) >= 0x168 ? 0x168 : Encoding.ASCII.GetByteCount(details.comment));
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binWriter.Seek(0x1C0, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(details.recruiterName), 0, Encoding.ASCII.GetByteCount(details.recruiterName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(details.recruiterName));
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binWriter.Seek(0x1E0, SeekOrigin.Begin);
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binWriter.Write((byte)1);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@@ -0,0 +1,24 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.recruitment
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{
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class StartRecruitingResponse
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{
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public const ushort OPCODE = 0x01C3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, bool success)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(success ? 0x1 : 0x0);
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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