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Minor fix to Call of Booty.
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@ -34,10 +34,8 @@ function onStateChange(player, quest, sequence)
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end
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end
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if (sequence == SEQ_000) then
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if (sequence == SEQ_000) then
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quest:SetENpc(FONGHO, QFLAG_PLATE);
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quest:SetENpc(HASTHWAB);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(FONGHO, QFLAG_REWARD);
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quest:SetENpc(FONGHO, QFLAG_REWARD);
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quest:SetENpc(HASTHWAB);
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end
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end
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end
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end
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