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Refactored world server.
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@@ -321,9 +321,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeState(ushort newState)
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{
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currentMainState = newState;
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
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//TODO: Fill this out!
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SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0);
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
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SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
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zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
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zone.BroadcastPacketAroundActor(this, battleActionPacket);
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}
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