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Refactored world server.
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@@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server
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SendPacketQueue.Add(packet);
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}
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public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
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public void QueuePacket(SubPacket subpacket)
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{
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bool isAuthed = true;
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bool isEncrypted = false;
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subpacket.SetTargetId(owner.sessionId);
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SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
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}
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