mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed cast interrupt
- dont allow targeting of mob moving back to spawn
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@@ -16,7 +16,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public AttackState(Character owner, Character target) :
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base(owner, target)
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{
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this.canInterrupt = true;
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this.canInterrupt = false;
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this.startTime = DateTime.Now;
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owner.ChangeState(SetActorStatePacket.MAIN_STATE_ACTIVE);
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@@ -43,12 +43,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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}
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*/
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if (target == null || owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
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owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
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owner.aiContainer.ChangeTarget(target = owner.zone.FindActorInArea(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
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if (target == null || target.IsDead())
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{
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//if (owner.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
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// target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget();
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
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target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget();
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}
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else
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{
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@@ -34,8 +34,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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OnStart();
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}
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else
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{
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errorResult = null;
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{
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errorResult = new BattleAction(owner.actorId, 32553, 0);
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interrupt = true;
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}
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}
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@@ -47,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorResult = new BattleAction(target.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0, 0, 0, 1);
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errorResult = new BattleAction(target.actorId, (ushort)(returnCode == -1 ? 32553 : returnCode), 0, 0, 0, 1);
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}
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else
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{
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@@ -63,7 +63,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
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owner.DoBattleAction(spell.id, 0x6F000002, new BattleAction(target.actorId, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM)
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}
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}
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}
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@@ -97,25 +97,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: send paralyzed/sleep message etc.
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if (errorResult != null)
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{
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//owner.zone.BroadcastPacketAroundActor(owner, errorResult);
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owner.DoBattleAction(spell.id, errorResult.animation, errorResult);
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errorResult = null;
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}
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owner.DoBattleAction(spell.id, 0x7F000002, new BattleAction(target.actorId, 0, 1, 0, 1));
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}
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public override void OnComplete()
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{
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spell.targetFind.FindWithinArea(target, spell.validTarget);
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isCompleted = true;
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var targets = spell.targetFind.GetTargets();
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BattleAction[] actions = new BattleAction[targets.Count];
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List<SubPacket> packets = new List<SubPacket>();
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.battleAnimation, 0, (byte) HitDirection.None, 1);
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.battleAnimation, 0, (byte)HitDirection.None, 1);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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actions[i++] = action;
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}
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owner.DoBattleAction(spell.id, spell.battleAnimation, actions);
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@@ -143,7 +142,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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interrupt = true;
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return;
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}
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if (HasMoved())
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{
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errorResult = new BattleAction(owner.actorId, 30211, 0);
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errorResult.animation = 0x7F000002;
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interrupt = true;
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return;
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}
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interrupt = !CanCast();
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}
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@@ -154,7 +161,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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private bool HasMoved()
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{
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return (Utils.DistanceSquared(owner.GetPosAsVector3(), startPos) > 4.0f);
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return (owner.GetPosAsVector3() != startPos);
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}
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public override void Cleanup()
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@@ -83,7 +83,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: send paralyzed/sleep message etc.
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if (errorResult != null)
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{
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owner.DoBattleAction(skill.id, 0, errorResult);
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owner.DoBattleAction(skill.id, errorResult.animation, errorResult);
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errorResult = null;
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}
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}
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