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fixed cast interrupt
- dont allow targeting of mob moving back to spawn
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@@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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/// <summary>
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/// this field is not actually part of the packet struct
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/// </summary>
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//public uint animation;
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public uint animation;
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
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{
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