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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed cast interrupt
- dont allow targeting of mob moving back to spawn
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@@ -22,15 +22,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
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return;
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end
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--Does the target exist
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target = player:getZone():FindActorInArea(targetActor);
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if (target == nil) then
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player:SendGameMessage(GetWorldMaster(), 30203, 0x20);
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player:endEvent();
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return;
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end
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player.Ability(command.actorId, targetActor);
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player:endEvent();
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player:endEvent();
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end
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@@ -19,5 +19,4 @@ function onEventStarted(player, command, triggerName)
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end
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player:endEvent();
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sendSignal("playerActive");
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end
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end;
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@@ -14,23 +14,6 @@ local attackMagicHandlers = {
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}
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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print(command.actorId)
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--Are they in active mode?
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if (player:GetState() != 2) then
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player:SendGameMessage(GetWorldMaster(), 32503, 0x20);
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player:endEvent();
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return;
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end
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--Does the target exist
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target = player:getZone():FindActorInArea(targetActor);
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if (target == nil) then
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player:SendGameMessage(GetWorldMaster(), 30203, 0x20);
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player:endEvent();
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return;
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end
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player.Cast(command.actorId, targetActor);
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player:endEvent();
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end
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player:endEvent();
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end;
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@@ -18,18 +18,9 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
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return;
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end
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--Does the target exist
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target = player:getZone():FindActorInArea(targetActor);
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if (target == nil) then
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player:SendGameMessage(GetWorldMaster(), 30203, 0x20);
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player:endEvent();
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return;
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end
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if not player.aiContainer.IsEngaged() then
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player.Engage(targetActor);
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end;
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player.WeaponSkill(command.actorId, targetActor);
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player:endEvent();
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end
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end;
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