All the script changes done to get the openings working.

This commit is contained in:
Filip Maj
2016-04-18 13:33:31 -04:00
parent 3d5fa45730
commit 53064a7345
50 changed files with 764 additions and 87 deletions

View File

@@ -0,0 +1,31 @@
require("/quests/man/man0l0")
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = getWorldManager():GetActorInWorld(1090025);
player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:setQuestGraphic(player, 0x3);
end
end
end