All the script changes done to get the openings working.

This commit is contained in:
Filip Maj 2016-04-18 13:33:31 -04:00
parent 3d5fa45730
commit 53064a7345
50 changed files with 764 additions and 87 deletions

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@ -19,9 +19,7 @@ function onEventStarted(player, command, triggerName)
--For Opening Tutorial --For Opening Tutorial
if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
player:getDirector():onCommand(command); player:getDirector():onCommand(command);
end end
end end
function onEventUpdate(player, npc)
end

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@ -1,13 +0,0 @@
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc ,triggerName)
player:endEvent();
end

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@ -0,0 +1,37 @@
require("/quests/man/man0g0")
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest ~= nil) then
yda = getWorldManager():GetActorInWorld(1000009);
papalymo = getWorldManager():GetActorInWorld(1000010);
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
yda:setQuestGraphic(player, 0x0);
papalymo:setQuestGraphic(player, 0x2);
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
yda:setQuestGraphic(player, 0x2);
papalymo:setQuestGraphic(player, 0x0);
end
end
end
end

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@ -0,0 +1,31 @@
require("/quests/man/man0l0")
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = getWorldManager():GetActorInWorld(1090025);
player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:setQuestGraphic(player, 0x3);
end
end
end

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@ -1,13 +0,0 @@
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc)
--man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_3", nil, nil, nil, nil);
--player:endEvent();
end

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@ -0,0 +1,26 @@
require("/quests/man/man0u0")
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0u0Quest = player:getQuest("Man0u0");
if (man0u0Quest ~= nil) then
end
end

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@ -0,0 +1,21 @@
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end
function onEventUpdate(player, npc, resultId)
--man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:endEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
player:endCommand();
player:endEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true);
end

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@ -0,0 +1,25 @@
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
end
function onEventUpdate(player, npc, resultId)
--man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:endEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
--player:kickEvent(player:getDirector(), "noticeEvent");
--player:endCommand();
end

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@ -2,6 +2,20 @@ local initClassItems, initRaceItems;
function onBeginLogin(player) function onBeginLogin(player)
--New character, set the initial quest
if (player:getPlayTime(false) == 0) then
initialTown = player:getInitialTown();
if (initialTown == 1 and player:hasQuest(110001) == false) then
player:addQuest(110001);
elseif (initialTown == 2 and player:hasQuest(110005) == false) then
player:addQuest(110005);
elseif (initialTown == 3 and player:hasQuest(110009) == false) then
player:addQuest(110009);
end
end
--For Opening. Set Director and reset position incase d/c --For Opening. Set Director and reset position incase d/c
if (player:hasQuest(110001) == true) then if (player:hasQuest(110001) == true) then
--player:setDirector("openingDirector", false); --player:setDirector("openingDirector", false);
@ -41,6 +55,7 @@ function onLogin(player)
initClassItems(player); initClassItems(player);
initRaceItems(player); initRaceItems(player);
end
end end

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@ -0,0 +1,7 @@
--Quest Flags
MAN0G0_FLAG_TUTORIAL1_DONE = 0;
MAN0G0_FLAG_TUTORIAL2_DONE = 1;
MAN0G0_FLAG_MINITUT_DONE1 = 4;
MAN0G0_FLAG_MINITUT_DONE2 = 8;
MAN0G0_FLAG_MINITUT_DONE3 = 16;

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@ -0,0 +1,13 @@
--Quest Flags
MAN0L0_FLAG_TUTORIAL1_DONE = 0;
MAN0L0_FLAG_TUTORIAL2_DONE = 1;
MAN0L0_FLAG_TUTORIAL3_DONE = 2;
MAN0L0_FLAG_MINITUT_DONE1 = 4;
MAN0L0_FLAG_MINITUT_DONE2 = 8;
MAN0L0_FLAG_MINITUT_DONE3 = 16;
--Result Unique Ids
RESULT_Event000_1 = 0x2B9EBC42;
RESULT_TtrNomal001 = 0x8649D125;

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@ -0,0 +1,7 @@
--Quest Flags
MAN0U0_FLAG_TUTORIAL1_DONE = 0;
MAN0U0_FLAG_TUTORIAL2_DONE = 1;
MAN0U0_FLAG_MINITUT_DONE1 = 4;
MAN0U0_FLAG_MINITUT_DONE2 = 8;
MAN0U0_FLAG_MINITUT_DONE3 = 16;

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@ -1,3 +1,3 @@
function init(npc) function init(npc)
return "/Chara/Npc/Monster/Lemming/NuteaterStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2; return "/Chara/Npc/Monster/Lemming/NuteaterStandard", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 1, 4, true, true, true, true, true, true, true, true, 2;
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/MapObj/DoorStandard", false, false, false, false, false, 5900001 , false, false, 0, 0, 0x141, 0xB7d; return "/Chara/Npc/MapObj/DoorStandard", false, false, false, false, false, 5900001 , false, false, 0, 0, 0x141, 0xB7d;
end end

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@ -0,0 +1,61 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
man0g0Quest:SaveData();
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
player:endEvent();
player:setDirector("QuestDirectorMan0g001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 10);
player:kickEvent(player:getDirector(), "noticeEvent", true);
else
player:endEvent();
end
end

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@ -0,0 +1,28 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
if (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
man0g0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -5,7 +5,7 @@ end
function onZoneIn(player) function onZoneIn(player)
openingQuest = player:getQuest(110001); openingQuest = player:getQuest(110005);
--Opening Quest --Opening Quest
if (openingQuest ~= nil) then if (openingQuest ~= nil) then

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_6", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,33 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_8", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_9", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_10", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,33 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_12", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_13", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,16 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,48 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("Man0u0");
if (man0u0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE, true);
man0u0Quest:SaveData();
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini001", nil, nil, nil);
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1, true);
man0u0Quest:SaveData();
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,16 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,20 @@
function onZoneInit(zone)
end
function onZoneIn(player)
openingQuest = player:getQuest(110009);
--Opening Quest
if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent");
end
end
end
function onZoneOut(zone, player)
end

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@ -0,0 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -0,0 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -0,0 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,14 +1,36 @@
function onInstantiate(npc) require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
npc:setQuestGraphic(player, 0x2);
end
end
end
end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = player:getQuest("man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil); if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil); player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
end
else else
player:endEvent(); player:endEvent();
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,14 +1,40 @@
function onInstantiate(npc) require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
npc:setQuestGraphic(player, 0x2);
end
end
end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = player:getQuest("man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil); if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil); player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
end
else
player:endEvent();
end
else else
player:endEvent(); player:endEvent();
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -1,4 +1,4 @@
function onInstantiate(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end

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@ -0,0 +1,55 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
else
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
end
end
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "pushDefault") then
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc, resultId, choice)
if (resultId == 0x2B9EBC42) then
player:endEvent();
player:setDirector("QuestDirectorMan0l001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 9);
player:kickEvent(player:getDirector(), "noticeEvent", true);
else
if (choice == 1) then
man0l0Quest = player:getQuest("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
else
player:endEvent();
end
end
end

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@ -1,24 +1,63 @@
function onInstantiate(npc) require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x2);
end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
player:setEventStatus(npc, "pushDefault", false, 0x2);
end
end
end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "pushDefault") then if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
elseif (triggerName == "talkDefault") then elseif (triggerName == "talkDefault") then
--if () then --Is doing talk tutorial?
-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
--else player:setEventStatus(npc, "pushDefault", false, 0x2);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
npc:setQuestGraphic(player, 0x2);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
--Was he talked to for the mini tutorial?
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
--end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
end
end
else else
player:endEvent(); player:endEvent();
end end
else
player:endEvent(); --Should not be here w.o this quest
end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)

View File

@ -4,6 +4,7 @@ function onZoneInit(zone)
end end
function onZoneIn(player) function onZoneIn(player)
openingQuest = player:getQuest(110001); openingQuest = player:getQuest(110001);
--Opening Quest --Opening Quest

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@ -3,17 +3,7 @@
function onZoneInit(zone) function onZoneInit(zone)
end end
function onZoneIn(player) function onZoneIn(zone, player)
openingQuest = player:getQuest(110005);
--Opening Quest
if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent");
end
end
end end
function onZoneOut(zone, player) function onZoneOut(zone, player)