added status effect saving

- added some of the packets to add/remove effects (todo: battle packet too)
This commit is contained in:
Tahir Akhlaq
2017-07-16 17:35:10 +01:00
parent d9d185d7e6
commit 53207a9ff0
7 changed files with 132 additions and 56 deletions

View File

@@ -1,5 +1,6 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -440,6 +441,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
return (uint)id;
}
public ushort GetEffectIdForCharaWork()
{
return (ushort)(id - 200000);
}
public DateTime GetStartTime()
{
return startTime;
}
public string GetName()
{
return name;
@@ -480,6 +491,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
return (byte)overwrite;
}
public void SetStartTime(DateTime time)
{
this.startTime = time;
this.lastTick = time;
}
public void SetOwner(Character owner)
{
this.owner = owner;

View File

@@ -16,11 +16,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
private Character owner;
private readonly Dictionary<uint, StatusEffect> effects;
public static readonly int MAX_EFFECTS = 20;
public StatusEffectContainer(Character owner)
{
this.owner = owner;
this.effects = new Dictionary<uint, StatusEffect>(20);
this.effects = new Dictionary<uint, StatusEffect>();
}
public void Update(DateTime tick)
@@ -54,9 +55,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
(overwritable == (uint)StatusEffectOverwrite.GreaterOrEqualTo && (effect.GetDurationMs() == newEffect.GetDurationMs() || effect.GetMagnitude() == newEffect.GetMagnitude()));
}
if (canOverwrite || effects.ContainsKey(effect.GetEffectId()))
if (canOverwrite || effect == null)
{
if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
if (!silent || (effect?.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect added message
}
@@ -65,8 +66,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
effects.Remove(effect.GetEffectId());
effects.Add(newEffect.GetEffectId(), newEffect);
// todo: this is retarded..
{
var index = Array.IndexOf(effects.Values.ToArray(), newEffect);
owner.charaWork.status[index] = effect.GetEffectIdForCharaWork();
owner.charaWork.statusShownTime[index] = effect.GetDurationMs() / 1000;
this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(this.owner.actorId, (ushort)index, (ushort)effect.GetEffectId()));
}
return true;
}
return true;
return false;
}
public void RemoveStatusEffect(StatusEffect effect, bool silent = false)
@@ -76,10 +86,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
// send packet to client with effect remove message
if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
{
// todo: send packet to client with effect added message
// todo: send packet to client with effect removed message
}
// function onLose(actor, effec)
// todo: this is retarded..
{
var index = Array.IndexOf(effects.Values.ToArray(), effect);
owner.charaWork.status[index] = effect.GetEffectIdForCharaWork();
this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, (ushort)0));
}
// function onLose(actor, effect
LuaEngine.CallLuaStatusEffectFunction(this.owner, effect, "onLose", this.owner, effect);
effects.Remove(effect.GetEffectId());
}
@@ -158,5 +174,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
return effects.Values;
}
void SaveStatusEffectsToDatabase(StatusEffectFlags removeEffectFlags = StatusEffectFlags.None)
{
if (owner is Player)
{
Database.SavePlayerStatusEffects((Player)owner);
}
}
}
}

View File

@@ -50,7 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
var damage = utils.AttackUtils.CalculateDamage(owner, target);
lua.LuaEngine.GetInstance().CallLuaFunction(owner, target, "onAttack", false, damage);
// onAttack(actor, target, damage)
lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
//var packet = BattleAction1Packet.BuildPacket(owner.actorId, target.actorId);

View File

@@ -684,6 +684,7 @@ namespace FFXIVClassic_Map_Server.Actors
//Save Player
Database.SavePlayerPlayTime(this);
Database.SavePlayerPosition(this);
Database.SavePlayerStatusEffects(this);
}
public void CleanupAndSave(uint destinationZone, ushort spawnType, float destinationX, float destinationY, float destinationZ, float destinationRot)
@@ -706,7 +707,9 @@ namespace FFXIVClassic_Map_Server.Actors
//Save Player
Database.SavePlayerPlayTime(this);
Database.SavePlayerPosition(this);
Database.SavePlayerPosition(this);
this.statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnZoning, true);
Database.SavePlayerStatusEffects(this);
}
public Area GetZone()
@@ -721,13 +724,16 @@ namespace FFXIVClassic_Map_Server.Actors
public void Logout()
{
// todo: really this should be in CleanupAndSave but we might want logout/disconnect handled separately for some effects
QueuePacket(LogoutPacket.BuildPacket(actorId));
statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout);
CleanupAndSave();
}
public void QuitGame()
{
QueuePacket(QuitPacket.BuildPacket(actorId));
statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout);
CleanupAndSave();
}