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Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
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@@ -136,14 +136,16 @@ namespace FFXIVClassic_World_Server
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public void OnReceiveSubPacketFromZone(ZoneServer zoneServer, SubPacket subpacket)
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{
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subpacket.DebugPrintSubPacket();
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//subpacket.DebugPrintSubPacket();
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uint sessionId = subpacket.header.targetId;
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if (mZoneSessionList.ContainsKey(sessionId))
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{
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ClientConnection conn = mZoneSessionList[sessionId].clientConnection;
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conn.QueuePacket(subpacket, true, false);
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conn.FlushQueuedSendPackets();
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}
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}
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public WorldManager GetWorldManager()
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