mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
add some more locks, fixed typo in AddHP, add missing ability
This commit is contained in:
@@ -113,51 +113,54 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
if (!mActorList.ContainsKey(actor.actorId))
|
||||
mActorList.Add(actor.actorId, actor);
|
||||
|
||||
|
||||
int gridX = (int)actor.positionX / boundingGridSize;
|
||||
int gridY = (int)actor.positionZ / boundingGridSize;
|
||||
|
||||
gridX += halfWidth;
|
||||
gridY += halfHeight;
|
||||
|
||||
//Boundries
|
||||
if (gridX < 0)
|
||||
gridX = 0;
|
||||
if (gridX >= numXBlocks)
|
||||
gridX = numXBlocks - 1;
|
||||
if (gridY < 0)
|
||||
gridY = 0;
|
||||
if (gridY >= numYBlocks)
|
||||
gridY = numYBlocks - 1;
|
||||
|
||||
lock (mActorBlock)
|
||||
mActorBlock[gridX, gridY].Add(actor);
|
||||
}
|
||||
|
||||
int gridX = (int)actor.positionX / boundingGridSize;
|
||||
int gridY = (int)actor.positionZ / boundingGridSize;
|
||||
|
||||
gridX += halfWidth;
|
||||
gridY += halfHeight;
|
||||
|
||||
//Boundries
|
||||
if (gridX < 0)
|
||||
gridX = 0;
|
||||
if (gridX >= numXBlocks)
|
||||
gridX = numXBlocks - 1;
|
||||
if (gridY < 0)
|
||||
gridY = 0;
|
||||
if (gridY >= numYBlocks)
|
||||
gridY = numYBlocks - 1;
|
||||
|
||||
lock (mActorBlock)
|
||||
mActorBlock[gridX, gridY].Add(actor);
|
||||
}
|
||||
|
||||
public void RemoveActorFromZone(Actor actor)
|
||||
{
|
||||
lock (mActorList)
|
||||
{
|
||||
mActorList.Remove(actor.actorId);
|
||||
|
||||
int gridX = (int)actor.positionX / boundingGridSize;
|
||||
int gridY = (int)actor.positionZ / boundingGridSize;
|
||||
int gridX = (int)actor.positionX / boundingGridSize;
|
||||
int gridY = (int)actor.positionZ / boundingGridSize;
|
||||
|
||||
gridX += halfWidth;
|
||||
gridY += halfHeight;
|
||||
gridX += halfWidth;
|
||||
gridY += halfHeight;
|
||||
|
||||
//Boundries
|
||||
if (gridX < 0)
|
||||
gridX = 0;
|
||||
if (gridX >= numXBlocks)
|
||||
gridX = numXBlocks - 1;
|
||||
if (gridY < 0)
|
||||
gridY = 0;
|
||||
if (gridY >= numYBlocks)
|
||||
gridY = numYBlocks - 1;
|
||||
//Boundries
|
||||
if (gridX < 0)
|
||||
gridX = 0;
|
||||
if (gridX >= numXBlocks)
|
||||
gridX = numXBlocks - 1;
|
||||
if (gridY < 0)
|
||||
gridY = 0;
|
||||
if (gridY >= numYBlocks)
|
||||
gridY = numYBlocks - 1;
|
||||
|
||||
lock (mActorBlock)
|
||||
mActorBlock[gridX, gridY].Remove(actor);
|
||||
lock (mActorBlock)
|
||||
mActorBlock[gridX, gridY].Remove(actor);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActorPosition(Actor actor)
|
||||
@@ -421,75 +424,84 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public void SpawnActor(SpawnLocation location)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId);
|
||||
|
||||
if (actorClass == null)
|
||||
return;
|
||||
lock (mActorList)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId);
|
||||
|
||||
uint zoneId;
|
||||
if (actorClass == null)
|
||||
return;
|
||||
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
uint zoneId;
|
||||
|
||||
Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null);
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
|
||||
Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null);
|
||||
|
||||
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
|
||||
AddActorToZone(npc);
|
||||
AddActorToZone(npc);
|
||||
}
|
||||
}
|
||||
|
||||
public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, float rot = 0, ushort state = 0, uint animId = 0, bool isMob = true)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
|
||||
lock (mActorList)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
|
||||
|
||||
if (actorClass == null)
|
||||
return null;
|
||||
if (actorClass == null)
|
||||
return null;
|
||||
|
||||
uint zoneId;
|
||||
uint zoneId;
|
||||
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
|
||||
Npc npc;
|
||||
Npc npc;
|
||||
|
||||
if(isMob)
|
||||
npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
|
||||
else
|
||||
npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
|
||||
if (isMob)
|
||||
npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
|
||||
else
|
||||
npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
|
||||
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
|
||||
AddActorToZone(npc);
|
||||
AddActorToZone(npc);
|
||||
|
||||
return npc;
|
||||
return npc;
|
||||
}
|
||||
}
|
||||
|
||||
public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, uint regionId, uint layoutId)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
|
||||
lock (mActorList)
|
||||
{
|
||||
ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId);
|
||||
|
||||
if (actorClass == null)
|
||||
return null;
|
||||
if (actorClass == null)
|
||||
return null;
|
||||
|
||||
uint zoneId;
|
||||
uint zoneId;
|
||||
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
if (this is PrivateArea)
|
||||
zoneId = ((PrivateArea)this).GetParentZone().actorId;
|
||||
else
|
||||
zoneId = actorId;
|
||||
|
||||
Npc npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, 0, regionId, layoutId);
|
||||
Npc npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, 0, regionId, layoutId);
|
||||
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
npc.LoadEventConditions(actorClass.eventConditions);
|
||||
|
||||
AddActorToZone(npc);
|
||||
AddActorToZone(npc);
|
||||
|
||||
return npc;
|
||||
return npc;
|
||||
}
|
||||
}
|
||||
|
||||
public void DespawnActor(string uniqueId)
|
||||
|
Reference in New Issue
Block a user