mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
add some more locks, fixed typo in AddHP, add missing ability
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@@ -213,26 +213,9 @@ namespace FFXIVClassic_Map_Server.Actors
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if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
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{
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var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
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//Parameters
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propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.mp");
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propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
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//General Parameters
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for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
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{
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if (charaWork.battleTemp.generalParameter[i] != 0)
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propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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}
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]");
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
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packets.AddRange(propPacketUtil.Done());
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}
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base.PostUpdate(tick, packets);
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@@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (target is Player)
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((Player)target).SendPacket("139_attack");
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}
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target.AddHP((short)damage);
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target.DelHP((short)damage);
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attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
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owner.LookAt(target);
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
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@@ -12,6 +12,7 @@ using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.actors.chara.ai.state;
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using FFXIVClassic_Map_Server.utils;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -67,6 +68,25 @@ namespace FFXIVClassic_Map_Server.Actors
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this.statusEffects.Update(tick);
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}
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public override void PostUpdate(DateTime tick, List<SubPacket> packets = null)
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{
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// todo: should probably add another flag for battleTemp since all this uses reflection
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packets = new List<SubPacket>();
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if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
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{
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var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
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propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]");
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
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packets.AddRange(propPacketUtil.Done());
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}
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}
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public override bool CanAttack()
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{
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@@ -1715,6 +1715,19 @@ namespace FFXIVClassic_Map_Server.Actors
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public override void PostUpdate(DateTime tick, List<SubPacket> packets = null)
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{
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// todo: should probably add another flag for battleTemp since all this uses reflection
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packets = new List<SubPacket>();
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if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
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{
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var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
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propPacketUtil.AddProperty($"charaWork.parameterSave.hp[{currentJob}]");
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propPacketUtil.AddProperty($"charaWork.parameterSave.hpMax[{currentJob}]");
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propPacketUtil.AddProperty($"charaWork.parameterSave.state_mainSkill[{currentJob}]");
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packets.AddRange(propPacketUtil.Done());
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}
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base.PostUpdate(tick);
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}
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@@ -1741,7 +1754,7 @@ namespace FFXIVClassic_Map_Server.Actors
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addHp = addHp.Clamp(short.MinValue, charaWork.parameterSave.hpMax[currentJob]);
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charaWork.parameterSave.hp[currentJob] = (short)addHp;
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if (charaWork.parameterSave.hp[0] < 1)
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if (charaWork.parameterSave.hp[currentJob] < 1)
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Die(Program.Tick);
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updateFlags |= ActorUpdateFlags.HpTpMp;
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