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Add one more check to World Server. This should fix World breaking after
idling for a long time
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@ -28,6 +28,9 @@ namespace FFXIVClassic_World_Server
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public void QueuePacket(SubPacket subpacket)
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{
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if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
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FlushQueuedSendPackets();
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bool isAuthed = true;
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bool isEncrypted = false;
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subpacket.SetTargetId(owner.sessionId);
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