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	Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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		| @@ -34,8 +34,9 @@ namespace Meteor.Map.Actors | ||||
| { | ||||
|     class Area : Actor | ||||
|     { | ||||
|         public string zoneName;         | ||||
|         public ushort regionId; | ||||
|         public string ZoneName { get; private set; } | ||||
|         public uint ZoneId { get; private set; } | ||||
|         public ushort RegionId { get; private set; } | ||||
|         public bool isIsolated, canStealth, isInn, canRideChocobo, isInstanceRaid; | ||||
|         public ushort weatherNormal, weatherCommon, weatherRare; | ||||
|         public ushort bgmDay, bgmNight, bgmBattle; | ||||
| @@ -62,9 +63,10 @@ namespace Meteor.Map.Actors | ||||
|         public Area(uint zoneId, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid) | ||||
|             : base((4 << 28 | zoneId << 19 | ((uint)1))) | ||||
|         { | ||||
|             ZoneName = zoneName; | ||||
|             ZoneId = zoneId; | ||||
|             RegionId = regionId; | ||||
|  | ||||
|             this.zoneName = zoneName; | ||||
|             this.regionId = regionId; | ||||
|             this.canStealth = canStealth; | ||||
|             this.isIsolated = isIsolated; | ||||
|             this.isInn = isInn; | ||||
| @@ -81,7 +83,6 @@ namespace Meteor.Map.Actors | ||||
|  | ||||
|             this.classPath = classPath; | ||||
|             this.className = classPath.Substring(classPath.LastIndexOf("/") + 1); | ||||
|             this.zoneId = zoneId; | ||||
|  | ||||
|             numXBlocks = (maxX - minX) / boundingGridSize; | ||||
|             numYBlocks = (maxY - minY) / boundingGridSize; | ||||
| @@ -98,10 +99,20 @@ namespace Meteor.Map.Actors | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public virtual string GetPrivateAreaName() | ||||
|         { | ||||
|             return ""; | ||||
|         } | ||||
|  | ||||
|         public virtual int GetPrivateAreaType() | ||||
|         { | ||||
|             return 0; | ||||
|         } | ||||
|  | ||||
|         public override SubPacket CreateScriptBindPacket() | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|             lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); | ||||
|             lParams = LuaUtils.CreateLuaParamList(classPath, false, true, ZoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); | ||||
|         } | ||||
|  | ||||
|   | ||||
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