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	Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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		| @@ -27,7 +27,7 @@ namespace Meteor.Map.actors.area | ||||
|         public string uniqueId; | ||||
|         public uint zoneId; | ||||
|         public string privAreaName; | ||||
|         public uint privAreaLevel; | ||||
|         public int privAreaLevel; | ||||
|         public float x; | ||||
|         public float y; | ||||
|         public float z; | ||||
| @@ -35,7 +35,7 @@ namespace Meteor.Map.actors.area | ||||
|         public ushort state; | ||||
|         public uint animId; | ||||
|  | ||||
|         public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) | ||||
|         public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, int privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) | ||||
|         { | ||||
|             this.classId = classId; | ||||
|             this.uniqueId = uniqueId; | ||||
|   | ||||
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