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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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@@ -27,7 +27,7 @@ namespace Meteor.Map.actors.area
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public string uniqueId;
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public uint zoneId;
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public string privAreaName;
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public uint privAreaLevel;
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public int privAreaLevel;
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public float x;
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public float y;
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public float z;
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@@ -35,7 +35,7 @@ namespace Meteor.Map.actors.area
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public ushort state;
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public uint animId;
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public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId)
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public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, int privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId)
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{
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this.classId = classId;
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this.uniqueId = uniqueId;
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