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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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@@ -285,7 +285,7 @@ namespace Meteor.Map.actors.chara.ai
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{
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foreach (var actorId in party.members)
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{
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AddTarget(owner.zone.FindActorInArea<Character>(actorId), withPet);
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AddTarget(owner.CurrentArea.FindActorInArea<Character>(actorId), withPet);
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}
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}
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}
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@@ -299,7 +299,7 @@ namespace Meteor.Map.actors.chara.ai
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private void AddAllBattleNpcs(Character target, bool withPet)
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{
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int dist = (int)maxDistance;
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var actors = owner.zone.GetActorsAroundActor<BattleNpc>(target, dist);
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var actors = owner.CurrentArea.GetActorsAroundActor<BattleNpc>(target, dist);
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foreach (BattleNpc actor in actors)
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{
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@@ -309,7 +309,7 @@ namespace Meteor.Map.actors.chara.ai
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private void AddAllInZone(Character target, bool withPet)
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{
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var actors = owner.zone.GetAllActors<Character>();
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var actors = owner.CurrentArea.GetAllActors<Character>();
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foreach (Character actor in actors)
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{
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AddTarget(actor, withPet);
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@@ -319,7 +319,7 @@ namespace Meteor.Map.actors.chara.ai
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private void AddAllInRange(Character target, bool withPet)
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{
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int dist = (int)maxDistance;
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var actors = owner.zone.GetActorsAroundActor<Character>(target, dist);
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var actors = owner.CurrentArea.GetActorsAroundActor<Character>(target, dist);
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foreach (Character actor in actors)
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{
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@@ -408,7 +408,7 @@ namespace Meteor.Map.actors.chara.ai
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return false;
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}
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if (/*target.isZoning || owner.isZoning || */target.zone != owner.zone)
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if (/*target.isZoning || owner.isZoning || */target.CurrentArea != owner.CurrentArea)
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return false;
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if (validTarget == ValidTarget.Self && aoeType == TargetFindAOEType.None && owner != target)
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