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Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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@@ -35,7 +35,7 @@ namespace Meteor.Map.actors.chara.npc
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private Player ownerPlayer;
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public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
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: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null)
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: base(0, actorClass, "myretainer", player.CurrentArea, posX, posY, posZ, rot, 0, 0, null)
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{
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this.retainerId = retainerId;
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this.ownerPlayer = player;
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