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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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@@ -141,8 +141,8 @@ namespace Meteor.Map.actors.group
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ulong time = Utils.MilisUnixTimeStampUTC();
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List<GroupMember> members = BuildMemberList(session.id);
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session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
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session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
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int currentIndex = 0;
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@@ -150,18 +150,18 @@ namespace Meteor.Map.actors.group
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{
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int memberCount = Math.Min(GetMemberCount(), members.Count);
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if (memberCount - currentIndex >= 64)
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session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex >= 32)
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session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex >= 16)
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session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex > 0)
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session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
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else
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break;
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}
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session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
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}
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