mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Added all the new scripts for the actor instancing system.
This commit is contained in:
		| @@ -0,0 +1,38 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceGuildlevePublisher Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkType(level (changes factionLeves), sayIntro, brokenBladePoints, shieldsPoints, hornhandPoints, showTutorialLeves, doOmen (!=0), menuId (to Jump), leveAllowances, ?, ?, ?) | ||||
| eventTalkPack(startGuildlevePack, endGuildlevePack) | ||||
| eventTalkCard(card1,card2,card3,card4,card5,card6,card7,card8) | ||||
| eventTalkDetail(guildLeveId, factionEvaluating, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, boostPoint, previouslyCompleted, completionBonus) | ||||
| eventTalkAfterOffer() | ||||
| eventHistoryleveExist(guildLeveId) | ||||
| eventHistoryleveCannot() | ||||
| eventGLChangeDetail(?, guildLeveId, boostPoint, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, factionEvaluating, previouslyCompleted) | ||||
| eventTalkChangeOne(skipQuestion) | ||||
| talkOfferMaxOver() | ||||
| askRetryRegionalleve(guildLeveId, leveAllowances); | ||||
|  | ||||
| Menu Ids: | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
| 	player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc, step, menuOptionSelected) | ||||
| 	--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0); | ||||
| 	player:runEventFunction("eventTalkPack", 201, 207); | ||||
| 	--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9); | ||||
| 	--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11); | ||||
| 	--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true); | ||||
| 	player:endEvent();	 | ||||
| end | ||||
		Reference in New Issue
	
	Block a user