mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
start of work moving commands to lua
This commit is contained in:
@@ -455,7 +455,7 @@ namespace FFXIVClassic_Map_Server
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return; // catch any invalid warps here
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}
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private void doWeather(ConnectedPlayer client, string weatherID, string value)
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private void DoWeather(ConnectedPlayer client, string weatherID, string value)
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{
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ushort weather = Convert.ToUInt16(weatherID);
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@@ -499,18 +499,55 @@ namespace FFXIVClassic_Map_Server
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internal bool DoCommand(string input, ConnectedPlayer client)
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{
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if (!input.Any())
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return false;
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input.Trim();
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if (input.StartsWith("!"))
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input = input.Substring(1);
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input = input.StartsWith("!") ? input.Substring(1) : input;
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var split = input.Split('"')
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.Select((str, index) => index % 2 == 0
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? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
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: new String[] { str }
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)
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.SelectMany(str => str).ToArray();
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
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// Debug
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//SendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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var cmd = split?.ElementAt(0);
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if (cmd.Any())
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{
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// if client isnt null, take player to be the player actor
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var player = client?.GetActor();
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if (cmd.Equals("help"))
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{
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// if there's another string after this, take it as the command we want the description for
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if (split.Length > 1)
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{
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LuaEngine.RunGMCommand(player, split[1], null, true);
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return true;
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}
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// print out all commands
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foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
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{
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var c = str.Replace(".lua", "");
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c = c.Replace("./scripts/commands/gm/", "");
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LuaEngine.RunGMCommand(player, c, null, true);
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}
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return true;
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}
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LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
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return true;
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}
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// Debug
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//SendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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{
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#region !help
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if (split[0].Equals("help"))
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@@ -582,7 +619,7 @@ namespace FFXIVClassic_Map_Server
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{
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try
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{
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doWeather(client, split[2], split[3]);
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DoWeather(client, split[2], split[3]);
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return true;
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}
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catch (Exception e)
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@@ -622,7 +659,7 @@ namespace FFXIVClassic_Map_Server
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client.GetActor().SendInstanceUpdate();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
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}
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Server.GetWorldManager().reloadZone(client.GetActor().zoneId);
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Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
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return true;
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}
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#endregion
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@@ -18,9 +18,9 @@ namespace FFXIVClassic_Map_Server
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public static Logger Log;
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static void Main(string[] args)
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{
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// set up logging
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{
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// set up logging
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Log = LogManager.GetCurrentClassLogger();
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#if DEBUG
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TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
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@@ -464,7 +464,7 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.OnZoneIn(player);
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}
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public void reloadZone(uint zoneId)
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public void ReloadZone(uint zoneId)
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{
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if (!zoneList.ContainsKey(zoneId))
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return;
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@@ -11,7 +11,7 @@ using FFXIVClassic_Map_Server.actors.area;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Actor
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{
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{
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public uint actorId;
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public string actorName;
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@@ -58,12 +58,12 @@ namespace FFXIVClassic_Map_Server.Actors
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, val);
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}
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}
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public SubPacket CreateNamePacket(uint playerActorId)
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{
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return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
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}
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}
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public SubPacket CreateSpeedPacket(uint playerActorId)
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{
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@@ -95,10 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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SubPacket spawnPacket;
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnPacket.DebugPrintSubPacket();
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return spawnPacket;
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@@ -124,8 +124,8 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.noticeEventConditions != null)
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@@ -171,8 +171,8 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.noticeEventConditions != null)
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@@ -219,7 +219,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId)
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{
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{
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return GetSpawnPackets(playerActorId, 0x1);
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}
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@@ -229,13 +229,13 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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}
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public virtual BasePacket GetInitPackets(uint playerActorId)
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{
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@@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void generateActorName(int actorNumber)
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{
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//Format Class Name
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@@ -311,7 +311,7 @@ namespace FFXIVClassic_Map_Server.Actors
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.Replace("MapObj", "Map")
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.Replace("Object", "Obj")
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.Replace("Retainer", "Rtn")
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.Replace("Standard", "Std");
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.Replace("Standard", "Std");
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className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
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//Format Zone Name
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@@ -335,7 +335,7 @@ namespace FFXIVClassic_Map_Server.Actors
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className = className.Substring(0, 20 - zoneName.Length);
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}
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catch (ArgumentOutOfRangeException e)
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{}
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{ }
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//Convert actor number to base 63
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string classNumber = Utils.ToStringBase63(actorNumber);
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@@ -349,6 +349,34 @@ namespace FFXIVClassic_Map_Server.Actors
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actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
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}
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public List<float> GetPos()
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{
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List<float> pos = new List<float>();
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pos.Add(positionX);
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pos.Add(positionY);
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pos.Add(positionZ);
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pos.Add(rotation);
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pos.Add(zoneId);
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return pos;
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}
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public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
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{
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oldPositionX = positionX;
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oldPositionY = positionY;
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oldPositionZ = positionZ;
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oldRotation = rotation;
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positionX = x;
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positionY = y;
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positionZ = z;
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rotation = rot;
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// todo: handle zone?
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zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
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}
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}
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}
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@@ -292,7 +292,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (a is Player)
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{
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if (((Player)a).customDisplayName.Equals(name))
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if (((Player)a).customDisplayName.ToLower().Equals(name.ToLower()))
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return (Player)a;
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}
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}
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@@ -1,5 +1,4 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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@@ -12,6 +11,7 @@ using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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namespace FFXIVClassic_Map_Server.lua
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{
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@@ -36,13 +36,13 @@ namespace FFXIVClassic_Map_Server.lua
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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DynValue result = RunScript(script, script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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@@ -54,8 +54,8 @@ namespace FFXIVClassic_Map_Server.lua
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}
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return null;
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}
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}
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public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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if (target is Npc)
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@@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.lua
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{
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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}
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else
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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@@ -95,13 +95,13 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onEventStarted").IsNil())
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script.Call(script.Globals["onEventStarted"], objects.ToArray());
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RunScript(script, script.Globals["onEventStarted"], objects.ToArray());
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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|
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}
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public static void DoActorOnSpawn(Player player, Npc target)
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@@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onSpawn").IsNil())
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script.Call(script.Globals["onSpawn"], player, target);
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RunScript(script, script.Globals["onSpawn"], player, target);
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}
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else
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{
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@@ -134,12 +134,12 @@ namespace FFXIVClassic_Map_Server.lua
|
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return;
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}
|
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|
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string luaPath;
|
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|
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if (target is Command)
|
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string luaPath;
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|
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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else if (target is Director)
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
|
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
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|
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@@ -159,18 +159,18 @@ namespace FFXIVClassic_Map_Server.lua
|
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|
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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RunScript(script, script.Globals["onEventUpdate"], objects.ToArray());
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}
|
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else
|
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{
|
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
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}
|
||||
}
|
||||
}
|
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|
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public static void OnZoneIn(Player player)
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||||
{
|
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string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
|
||||
|
||||
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
|
||||
|
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if (File.Exists(luaPath))
|
||||
{
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Script script = LoadScript(luaPath);
|
||||
@@ -180,8 +180,8 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
|
||||
//Run Script
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if (!script.Globals.Get("onZoneIn").IsNil())
|
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script.Call(script.Globals["onZoneIn"], player);
|
||||
}
|
||||
RunScript(script, script.Globals["onZoneIn"], player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnBeginLogin(Player player)
|
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@@ -195,7 +195,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
|
||||
//Run Script
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||||
if (!script.Globals.Get("onBeginLogin").IsNil())
|
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script.Call(script.Globals["onBeginLogin"], player);
|
||||
RunScript(script, script.Globals["onBeginLogin"], player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,29 +210,175 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onLogin").IsNil())
|
||||
script.Call(script.Globals["onLogin"], player);
|
||||
RunScript(script, script.Globals["onLogin"], player);
|
||||
}
|
||||
}
|
||||
|
||||
#region RunGMCommand
|
||||
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
|
||||
{
|
||||
// load from scripts/commands/gm/ directory
|
||||
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
|
||||
|
||||
// check if the file exists
|
||||
if (File.Exists(path))
|
||||
{
|
||||
// load global functions
|
||||
Script script = LoadGlobals();
|
||||
|
||||
// see if this script has any syntax errors
|
||||
try
|
||||
{
|
||||
script.DoFile(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// can we run this script
|
||||
if (!script.Globals.Get("onTrigger").IsNil())
|
||||
{
|
||||
// can i run this command
|
||||
var permissions = 0;
|
||||
|
||||
// parameter types (string, integer, double, float)
|
||||
var parameters = "";
|
||||
var description = "!" + cmd + ": ";
|
||||
|
||||
// get the properties table
|
||||
var res = script.Globals.Get("properties");
|
||||
|
||||
// make sure properties table exists
|
||||
if (!res.IsNil())
|
||||
{
|
||||
try
|
||||
{
|
||||
// returns table if one is found
|
||||
var table = res.Table;
|
||||
|
||||
// find each key/value pair
|
||||
foreach (var pair in table.Pairs)
|
||||
{
|
||||
if (pair.Key.String == "permissions")
|
||||
{
|
||||
permissions = (int)pair.Value.Number;
|
||||
}
|
||||
else if (pair.Key.String == "parameters")
|
||||
{
|
||||
parameters = pair.Value.String;
|
||||
}
|
||||
else if (pair.Key.String == "description")
|
||||
{
|
||||
description = pair.Value.String;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e) { Program.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||
}
|
||||
|
||||
// if this isnt a console command, make sure player exists
|
||||
if (player != null)
|
||||
{
|
||||
if (permissions > 0 && !player.isGM)
|
||||
{
|
||||
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
|
||||
return;
|
||||
}
|
||||
// i hate to do this, but cant think of a better way to keep !help
|
||||
else if (help)
|
||||
{
|
||||
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (help)
|
||||
{
|
||||
Program.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||
return;
|
||||
}
|
||||
|
||||
// we'll push our lua params here
|
||||
List<object> LuaParam = new List<object>();
|
||||
|
||||
var i = 0;
|
||||
for (; i < parameters.Length; ++i)
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert chat parameters to command parameters
|
||||
switch (parameters[i])
|
||||
{
|
||||
case 'i':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
|
||||
continue;
|
||||
case 'd':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
|
||||
continue;
|
||||
case 'f':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
|
||||
continue;
|
||||
case 's':
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
default:
|
||||
Program.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is IndexOutOfRangeException) break;
|
||||
LuaParam.Add(param[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
// the script can double check the player exists, we'll push them anyways
|
||||
LuaParam.Insert(0, player);
|
||||
// push the arg count too
|
||||
LuaParam.Insert(1, i);
|
||||
|
||||
// run the script
|
||||
RunScript(script, script.Globals["onTrigger"], LuaParam.ToArray());
|
||||
return;
|
||||
}
|
||||
}
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static Script LoadScript(string filename)
|
||||
{
|
||||
Script script = new Script();
|
||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
||||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
|
||||
Script script = LoadGlobals();
|
||||
|
||||
try
|
||||
{
|
||||
script.DoFile(filename);
|
||||
}
|
||||
catch(SyntaxErrorException e)
|
||||
catch (SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
||||
return null;
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
public static Script LoadGlobals(Script script = null)
|
||||
{
|
||||
script = script ?? new Script();
|
||||
|
||||
// register and load all global functions here
|
||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
||||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
|
||||
|
||||
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
|
||||
return script;
|
||||
}
|
||||
|
||||
public static void SendError(Player player, string message)
|
||||
@@ -257,7 +403,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onTalked").IsNil())
|
||||
script.Call(script.Globals["onTalked"], player, npc);
|
||||
RunScript(script, script.Globals["onTalked"], player, npc);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -278,12 +424,154 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onCommand").IsNil())
|
||||
script.Call(script.Globals["onCommand"], player, command);
|
||||
RunScript(script, script.Globals["onCommand"], player, command);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region RunScript
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, object function)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, object function, params object[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params DynValue[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params object[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user