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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	start of work moving commands to lua
This commit is contained in:
		| @@ -1,5 +1,4 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.packets; | ||||
| using FFXIVClassic_Map_Server.packets; | ||||
| using FFXIVClassic_Map_Server.actors.director; | ||||
| using FFXIVClassic_Map_Server.Actors; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| @@ -12,6 +11,7 @@ using MoonSharp.Interpreter.Loaders; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Diagnostics; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.lua | ||||
| { | ||||
| @@ -36,13 +36,13 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); | ||||
|                 if (File.Exists(luaPath)) | ||||
|                 {                     | ||||
|                 { | ||||
|                     Script script = LoadScript(luaPath); | ||||
|  | ||||
|                     if (script == null) | ||||
|                         return null; | ||||
|  | ||||
|                     DynValue result = script.Call(script.Globals["init"], target); | ||||
|                     DynValue result = RunScript(script, script.Globals["init"], target); | ||||
|                     List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result); | ||||
|                     return lparams; | ||||
|                 } | ||||
| @@ -54,8 +54,8 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             } | ||||
|  | ||||
|             return null; | ||||
|         }        | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart) | ||||
|         { | ||||
|             if (target is Npc) | ||||
| @@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName()); | ||||
|             } | ||||
|             else  | ||||
|             else | ||||
|                 luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); | ||||
|  | ||||
|             if (File.Exists(luaPath)) | ||||
| @@ -95,13 +95,13 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onEventStarted").IsNil()) | ||||
|                     script.Call(script.Globals["onEventStarted"], objects.ToArray()); | ||||
|                     RunScript(script, script.Globals["onEventStarted"], objects.ToArray()); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); | ||||
|             } | ||||
|             | ||||
|             } | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public static void DoActorOnSpawn(Player player, Npc target) | ||||
| @@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onSpawn").IsNil()) | ||||
|                     script.Call(script.Globals["onSpawn"], player, target); | ||||
|                     RunScript(script, script.Globals["onSpawn"], player, target); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
| @@ -134,12 +134,12 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|                 return; | ||||
|             } | ||||
|  | ||||
|             string luaPath;  | ||||
|  | ||||
|             if (target is Command)             | ||||
|             string luaPath; | ||||
|  | ||||
|             if (target is Command) | ||||
|                 luaPath = String.Format(FILEPATH_COMMANDS, target.GetName()); | ||||
|             else if (target is Director) | ||||
|                 luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());             | ||||
|                 luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName()); | ||||
|             else | ||||
|                 luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName()); | ||||
|  | ||||
| @@ -159,18 +159,18 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onEventUpdate").IsNil()) | ||||
|                     script.Call(script.Globals["onEventUpdate"], objects.ToArray()); | ||||
|                     RunScript(script, script.Globals["onEventUpdate"], objects.ToArray()); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); | ||||
|             }                   | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static void OnZoneIn(Player player) | ||||
|         { | ||||
|             string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId); | ||||
|            | ||||
|             string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId); | ||||
|  | ||||
|             if (File.Exists(luaPath)) | ||||
|             { | ||||
|                 Script script = LoadScript(luaPath); | ||||
| @@ -180,8 +180,8 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onZoneIn").IsNil()) | ||||
|                     script.Call(script.Globals["onZoneIn"], player); | ||||
|             }             | ||||
|                     RunScript(script, script.Globals["onZoneIn"], player); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static void OnBeginLogin(Player player) | ||||
| @@ -195,7 +195,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onBeginLogin").IsNil()) | ||||
|                     script.Call(script.Globals["onBeginLogin"], player); | ||||
|                     RunScript(script, script.Globals["onBeginLogin"], player); | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -210,29 +210,175 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onLogin").IsNil()) | ||||
|                     script.Call(script.Globals["onLogin"], player); | ||||
|                     RunScript(script, script.Globals["onLogin"], player); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         #region RunGMCommand | ||||
|         public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false) | ||||
|         { | ||||
|             // load from scripts/commands/gm/ directory | ||||
|             var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower()); | ||||
|  | ||||
|             // check if the file exists | ||||
|             if (File.Exists(path)) | ||||
|             { | ||||
|                 // load global functions | ||||
|                 Script script = LoadGlobals(); | ||||
|  | ||||
|                 // see if this script has any syntax errors | ||||
|                 try | ||||
|                 { | ||||
|                     script.DoFile(path); | ||||
|                 } | ||||
|                 catch (Exception e) | ||||
|                 { | ||||
|                     Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message); | ||||
|                     return; | ||||
|                 } | ||||
|  | ||||
|                 // can we run this script | ||||
|                 if (!script.Globals.Get("onTrigger").IsNil()) | ||||
|                 { | ||||
|                     // can i run this command | ||||
|                     var permissions = 0; | ||||
|  | ||||
|                     // parameter types (string, integer, double, float) | ||||
|                     var parameters = ""; | ||||
|                     var description = "!" + cmd + ": "; | ||||
|  | ||||
|                     // get the properties table | ||||
|                     var res = script.Globals.Get("properties"); | ||||
|  | ||||
|                     // make sure properties table exists | ||||
|                     if (!res.IsNil()) | ||||
|                     { | ||||
|                         try | ||||
|                         { | ||||
|                             // returns table if one is found | ||||
|                             var table = res.Table; | ||||
|  | ||||
|                             // find each key/value pair | ||||
|                             foreach (var pair in table.Pairs) | ||||
|                             { | ||||
|                                 if (pair.Key.String == "permissions") | ||||
|                                 { | ||||
|                                     permissions = (int)pair.Value.Number; | ||||
|                                 } | ||||
|                                 else if (pair.Key.String == "parameters") | ||||
|                                 { | ||||
|                                     parameters = pair.Value.String; | ||||
|                                 } | ||||
|                                 else if (pair.Key.String == "description") | ||||
|                                 { | ||||
|                                     description = pair.Value.String; | ||||
|                                 } | ||||
|                             } | ||||
|                         } | ||||
|                         catch (Exception e) { Program.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; } | ||||
|                     } | ||||
|  | ||||
|                     // if this isnt a console command, make sure player exists | ||||
|                     if (player != null) | ||||
|                     { | ||||
|                         if (permissions > 0 && !player.isGM) | ||||
|                         { | ||||
|                             Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd); | ||||
|                             return; | ||||
|                         } | ||||
|                         // i hate to do this, but cant think of a better way to keep !help | ||||
|                         else if (help) | ||||
|                         { | ||||
|                             player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description); | ||||
|                             return; | ||||
|                         } | ||||
|                     } | ||||
|                     else if (help) | ||||
|                     { | ||||
|                         Program.Log.Info("[Commands] [{0}]: {1}", cmd, description); | ||||
|                         return; | ||||
|                     } | ||||
|  | ||||
|                     // we'll push our lua params here | ||||
|                     List<object> LuaParam = new List<object>(); | ||||
|  | ||||
|                     var i = 0; | ||||
|                     for (; i < parameters.Length; ++i) | ||||
|                     { | ||||
|                         try | ||||
|                         { | ||||
|                             // convert chat parameters to command parameters | ||||
|                             switch (parameters[i]) | ||||
|                             { | ||||
|                                 case 'i': | ||||
|                                     LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int))); | ||||
|                                     continue; | ||||
|                                 case 'd': | ||||
|                                     LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double))); | ||||
|                                     continue; | ||||
|                                 case 'f': | ||||
|                                     LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float))); | ||||
|                                     continue; | ||||
|                                 case 's': | ||||
|                                     LuaParam.Add(param[i + 1]); | ||||
|                                     continue; | ||||
|                                 default: | ||||
|                                     Program.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]); | ||||
|                                     LuaParam.Add(param[i + 1]); | ||||
|                                     continue; | ||||
|                             } | ||||
|                         } | ||||
|                         catch (Exception e) | ||||
|                         { | ||||
|                             if (e is IndexOutOfRangeException) break; | ||||
|                             LuaParam.Add(param[i + 1]); | ||||
|                         } | ||||
|                     } | ||||
|  | ||||
|                     // the script can double check the player exists, we'll push them anyways | ||||
|                     LuaParam.Insert(0, player); | ||||
|                     // push the arg count too | ||||
|                     LuaParam.Insert(1, i); | ||||
|  | ||||
|                     // run the script | ||||
|                     RunScript(script, script.Globals["onTrigger"], LuaParam.ToArray()); | ||||
|                     return; | ||||
|                 } | ||||
|             } | ||||
|             Program.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path); | ||||
|             return; | ||||
|         } | ||||
|         #endregion | ||||
|  | ||||
|         public static Script LoadScript(string filename) | ||||
|         { | ||||
|             Script script = new Script(); | ||||
|             ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); | ||||
|             script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|             script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors; | ||||
|             script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|             script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata; | ||||
|             Script script = LoadGlobals(); | ||||
|  | ||||
|             try | ||||
|             { | ||||
|                 script.DoFile(filename); | ||||
|             } | ||||
|             catch(SyntaxErrorException e) | ||||
|             catch (SyntaxErrorException e) | ||||
|             { | ||||
|                 Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage); | ||||
|                 return null; | ||||
|             } | ||||
|             return script; | ||||
|         } | ||||
|  | ||||
|         public static Script LoadGlobals(Script script = null) | ||||
|         { | ||||
|             script = script ?? new Script(); | ||||
|  | ||||
|             // register and load all global functions here | ||||
|             ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); | ||||
|             script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|             script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors; | ||||
|             script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|             script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata; | ||||
|  | ||||
|             script.Options.DebugPrint = s => { Program.Log.Debug(s); }; | ||||
|             return script; | ||||
|         } | ||||
|  | ||||
|         public static void SendError(Player player, string message) | ||||
| @@ -257,7 +403,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onTalked").IsNil()) | ||||
|                     script.Call(script.Globals["onTalked"], player, npc); | ||||
|                     RunScript(script, script.Globals["onTalked"], player, npc); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
| @@ -278,12 +424,154 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|  | ||||
|                 //Run Script | ||||
|                 if (!script.Globals.Get("onCommand").IsNil()) | ||||
|                     script.Call(script.Globals["onCommand"], player, command); | ||||
|                     RunScript(script, script.Globals["onCommand"], player, command); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName())); | ||||
|             } | ||||
|         } | ||||
|         } | ||||
|  | ||||
|  | ||||
|         #region RunScript | ||||
|         // | ||||
|         // Summary: | ||||
|         //     Calls the specified function. | ||||
|         // | ||||
|         // Parameters: | ||||
|         //   function: | ||||
|         //     The Lua/MoonSharp function to be called | ||||
|         // | ||||
|         // Returns: | ||||
|         //     The return value(s) of the function call. | ||||
|         // | ||||
|         // Exceptions: | ||||
|         //   T:System.ArgumentException: | ||||
|         //     Thrown if function is not of DataType.Function | ||||
|         public static DynValue RunScript(Script script, DynValue function) | ||||
|         { | ||||
|             DynValue res = null; | ||||
|             try | ||||
|             { | ||||
|                 res = script.Call(function); | ||||
|             } | ||||
|             catch (InterpreterException e) | ||||
|             { | ||||
|                 Program.Log.Error(e.DecoratedMessage); | ||||
|             } | ||||
|             return res; | ||||
|         } | ||||
|         // | ||||
|         // Summary: | ||||
|         //     Calls the specified function. | ||||
|         // | ||||
|         // Parameters: | ||||
|         //   function: | ||||
|         //     The Lua/MoonSharp function to be called | ||||
|         // | ||||
|         // Exceptions: | ||||
|         //   T:System.ArgumentException: | ||||
|         //     Thrown if function is not of DataType.Function | ||||
|         public static DynValue RunScript(Script script, object function) | ||||
|         { | ||||
|             DynValue res = null; | ||||
|             try | ||||
|             { | ||||
|                 res = script.Call(function); | ||||
|             } | ||||
|             catch (InterpreterException e) | ||||
|             { | ||||
|                 Program.Log.Error(e.DecoratedMessage); | ||||
|             } | ||||
|             return res; | ||||
|         } | ||||
|         // | ||||
|         // Summary: | ||||
|         //     Calls the specified function. | ||||
|         // | ||||
|         // Parameters: | ||||
|         //   function: | ||||
|         //     The Lua/MoonSharp function to be called | ||||
|         // | ||||
|         //   args: | ||||
|         //     The arguments to pass to the function. | ||||
|         // | ||||
|         // Exceptions: | ||||
|         //   T:System.ArgumentException: | ||||
|         //     Thrown if function is not of DataType.Function | ||||
|         public static DynValue RunScript(Script script, object function, params object[] args) | ||||
|         { | ||||
|             DynValue res = null; | ||||
|             try | ||||
|             { | ||||
|                 res = script.Call(function, args); | ||||
|             } | ||||
|             catch (InterpreterException e) | ||||
|             { | ||||
|                 Program.Log.Error(e.DecoratedMessage); | ||||
|             } | ||||
|             return res; | ||||
|         } | ||||
|         // | ||||
|         // Summary: | ||||
|         //     Calls the specified function. | ||||
|         // | ||||
|         // Parameters: | ||||
|         //   function: | ||||
|         //     The Lua/MoonSharp function to be called | ||||
|         // | ||||
|         //   args: | ||||
|         //     The arguments to pass to the function. | ||||
|         // | ||||
|         // Returns: | ||||
|         //     The return value(s) of the function call. | ||||
|         // | ||||
|         // Exceptions: | ||||
|         //   T:System.ArgumentException: | ||||
|         //     Thrown if function is not of DataType.Function | ||||
|         public static DynValue RunScript(Script script, DynValue function, params DynValue[] args) | ||||
|         { | ||||
|             DynValue res = null; | ||||
|             try | ||||
|             { | ||||
|                 res = script.Call(function, args); | ||||
|             } | ||||
|             catch (InterpreterException e) | ||||
|             { | ||||
|                 Program.Log.Error(e.DecoratedMessage); | ||||
|             } | ||||
|             return res; | ||||
|         } | ||||
|         // | ||||
|         // Summary: | ||||
|         //     Calls the specified function. | ||||
|         // | ||||
|         // Parameters: | ||||
|         //   function: | ||||
|         //     The Lua/MoonSharp function to be called | ||||
|         // | ||||
|         //   args: | ||||
|         //     The arguments to pass to the function. | ||||
|         // | ||||
|         // Returns: | ||||
|         //     The return value(s) of the function call. | ||||
|         // | ||||
|         // Exceptions: | ||||
|         //   T:System.ArgumentException: | ||||
|         //     Thrown if function is not of DataType.Function | ||||
|         public static DynValue RunScript(Script script, DynValue function, params object[] args) | ||||
|         { | ||||
|             DynValue res = null; | ||||
|             try | ||||
|             { | ||||
|                 res = script.Call(function, args); | ||||
|             } | ||||
|             catch (InterpreterException e) | ||||
|             { | ||||
|                 Program.Log.Error(e.DecoratedMessage); | ||||
|             } | ||||
|             return res; | ||||
|         } | ||||
|         #endregion | ||||
|     } | ||||
| } | ||||
|   | ||||
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