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	start of work moving commands to lua
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								data/scripts/commands/gm/graphic.lua
									
									
									
									
									
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								data/scripts/commands/gm/graphic.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "sssss", | ||||
|     description = [[changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, | ||||
|                             idk what any of those mean either]], | ||||
| } | ||||
|  | ||||
| function onTrigger(player, argc, slot, wId, eId, vId, cId) | ||||
|     slot = tonumber(slot) or 0; | ||||
|     wId = tonumber(wId) or 0; | ||||
|     eId = tonumber(eId) or 0; | ||||
|     vId = tonumber(vId) or 0; | ||||
|     cId = tonumber(cId) or 0; | ||||
|      | ||||
|     if player then | ||||
|         player:GraphicChange(slot, wId, eId, vId, cId); | ||||
|         player:SendAppearance(); | ||||
|     end; | ||||
| end; | ||||
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