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	start of work moving commands to lua
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								data/scripts/commands/gm/reloadzone.lua
									
									
									
									
									
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								data/scripts/commands/gm/reloadzone.lua
									
									
									
									
									
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							| @@ -0,0 +1,23 @@ | ||||
| require("global"); | ||||
|  | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "s", | ||||
|     description = "reloads <zone>", | ||||
| } | ||||
|  | ||||
| function onTrigger(player, argc, zone) | ||||
|     if not zone or tonumber(zone) == 0 then | ||||
|         printf("%s is not a valid zone!", zone); | ||||
|         return; | ||||
|     end; | ||||
|      | ||||
|     zone = tonumber(zone); | ||||
|      | ||||
|     if player then | ||||
|         local messageID = MSG_TYPE_SYSTEM_ERROR; | ||||
|         player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone)); | ||||
|     end; | ||||
|      | ||||
|     GetWorldManager():ReloadZone(zone); | ||||
| end; | ||||
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