mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
start of work moving commands to lua
This commit is contained in:
parent
1159c75ab8
commit
57b9d5ab99
@ -455,7 +455,7 @@ namespace FFXIVClassic_Map_Server
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return; // catch any invalid warps here
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}
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private void doWeather(ConnectedPlayer client, string weatherID, string value)
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private void DoWeather(ConnectedPlayer client, string weatherID, string value)
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{
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ushort weather = Convert.ToUInt16(weatherID);
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@ -499,14 +499,51 @@ namespace FFXIVClassic_Map_Server
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internal bool DoCommand(string input, ConnectedPlayer client)
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{
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if (!input.Any())
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return false;
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input.Trim();
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if (input.StartsWith("!"))
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input = input.Substring(1);
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input = input.StartsWith("!") ? input.Substring(1) : input;
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var split = input.Split('"')
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.Select((str, index) => index % 2 == 0
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? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
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: new String[] { str }
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)
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.SelectMany(str => str).ToArray();
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
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var cmd = split?.ElementAt(0);
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if (cmd.Any())
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{
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// if client isnt null, take player to be the player actor
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var player = client?.GetActor();
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if (cmd.Equals("help"))
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{
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// if there's another string after this, take it as the command we want the description for
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if (split.Length > 1)
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{
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LuaEngine.RunGMCommand(player, split[1], null, true);
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return true;
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}
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// print out all commands
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foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
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{
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var c = str.Replace(".lua", "");
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c = c.Replace("./scripts/commands/gm/", "");
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LuaEngine.RunGMCommand(player, c, null, true);
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}
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return true;
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}
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LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
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return true;
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}
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// Debug
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//SendMessage(client, string.Join(",", split));
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@ -582,7 +619,7 @@ namespace FFXIVClassic_Map_Server
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{
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try
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{
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doWeather(client, split[2], split[3]);
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DoWeather(client, split[2], split[3]);
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return true;
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}
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catch (Exception e)
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@ -622,7 +659,7 @@ namespace FFXIVClassic_Map_Server
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client.GetActor().SendInstanceUpdate();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
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}
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Server.GetWorldManager().reloadZone(client.GetActor().zoneId);
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Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
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return true;
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}
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#endregion
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@ -464,7 +464,7 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.OnZoneIn(player);
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}
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public void reloadZone(uint zoneId)
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public void ReloadZone(uint zoneId)
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{
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if (!zoneList.ContainsKey(zoneId))
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return;
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@ -349,6 +349,34 @@ namespace FFXIVClassic_Map_Server.Actors
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actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
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}
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public List<float> GetPos()
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{
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List<float> pos = new List<float>();
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pos.Add(positionX);
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pos.Add(positionY);
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pos.Add(positionZ);
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pos.Add(rotation);
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pos.Add(zoneId);
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return pos;
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}
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public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
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{
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oldPositionX = positionX;
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oldPositionY = positionY;
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oldPositionZ = positionZ;
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oldRotation = rotation;
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positionX = x;
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positionY = y;
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positionZ = z;
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rotation = rot;
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// todo: handle zone?
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zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
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}
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}
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}
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@ -292,7 +292,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (a is Player)
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{
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if (((Player)a).customDisplayName.Equals(name))
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if (((Player)a).customDisplayName.ToLower().Equals(name.ToLower()))
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return (Player)a;
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}
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}
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@ -1,5 +1,4 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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@ -12,6 +11,7 @@ using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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namespace FFXIVClassic_Map_Server.lua
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{
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@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.lua
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if (script == null)
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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DynValue result = RunScript(script, script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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@ -95,7 +95,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onEventStarted").IsNil())
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script.Call(script.Globals["onEventStarted"], objects.ToArray());
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RunScript(script, script.Globals["onEventStarted"], objects.ToArray());
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}
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else
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{
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@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onSpawn").IsNil())
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script.Call(script.Globals["onSpawn"], player, target);
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RunScript(script, script.Globals["onSpawn"], player, target);
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}
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else
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{
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@ -159,7 +159,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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RunScript(script, script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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@ -180,7 +180,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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RunScript(script, script.Globals["onZoneIn"], player);
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}
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}
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@ -195,7 +195,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onBeginLogin").IsNil())
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script.Call(script.Globals["onBeginLogin"], player);
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RunScript(script, script.Globals["onBeginLogin"], player);
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}
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}
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@ -210,18 +210,149 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onLogin").IsNil())
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script.Call(script.Globals["onLogin"], player);
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RunScript(script, script.Globals["onLogin"], player);
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}
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}
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#region RunGMCommand
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public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
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{
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// load from scripts/commands/gm/ directory
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
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// check if the file exists
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if (File.Exists(path))
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{
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// load global functions
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Script script = LoadGlobals();
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// see if this script has any syntax errors
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
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return;
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}
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// can we run this script
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if (!script.Globals.Get("onTrigger").IsNil())
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{
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// can i run this command
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var permissions = 0;
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// parameter types (string, integer, double, float)
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var parameters = "";
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var description = "!" + cmd + ": ";
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// get the properties table
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var res = script.Globals.Get("properties");
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// make sure properties table exists
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if (!res.IsNil())
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{
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try
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{
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// returns table if one is found
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var table = res.Table;
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// find each key/value pair
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foreach (var pair in table.Pairs)
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{
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if (pair.Key.String == "permissions")
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{
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permissions = (int)pair.Value.Number;
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}
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else if (pair.Key.String == "parameters")
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{
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parameters = pair.Value.String;
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}
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else if (pair.Key.String == "description")
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{
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description = pair.Value.String;
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}
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}
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}
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catch (Exception e) { Program.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
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}
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// if this isnt a console command, make sure player exists
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if (player != null)
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{
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if (permissions > 0 && !player.isGM)
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{
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Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
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return;
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}
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// i hate to do this, but cant think of a better way to keep !help
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else if (help)
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{
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
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return;
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}
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}
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else if (help)
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{
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Program.Log.Info("[Commands] [{0}]: {1}", cmd, description);
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return;
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}
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// we'll push our lua params here
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List<object> LuaParam = new List<object>();
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var i = 0;
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for (; i < parameters.Length; ++i)
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{
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try
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{
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// convert chat parameters to command parameters
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switch (parameters[i])
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{
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case 'i':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
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continue;
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case 'd':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
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continue;
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case 'f':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
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continue;
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case 's':
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LuaParam.Add(param[i + 1]);
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continue;
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default:
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Program.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
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LuaParam.Add(param[i + 1]);
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continue;
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}
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}
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catch (Exception e)
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{
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if (e is IndexOutOfRangeException) break;
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LuaParam.Add(param[i + 1]);
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}
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}
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// the script can double check the player exists, we'll push them anyways
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LuaParam.Insert(0, player);
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// push the arg count too
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LuaParam.Insert(1, i);
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// run the script
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RunScript(script, script.Globals["onTrigger"], LuaParam.ToArray());
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return;
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}
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}
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Program.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
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return;
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}
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#endregion
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public static Script LoadScript(string filename)
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{
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Script script = new Script();
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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Script script = LoadGlobals();
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try
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{
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@ -235,6 +366,21 @@ namespace FFXIVClassic_Map_Server.lua
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return script;
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}
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public static Script LoadGlobals(Script script = null)
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{
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script = script ?? new Script();
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// register and load all global functions here
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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script.Options.DebugPrint = s => { Program.Log.Debug(s); };
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return script;
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}
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public static void SendError(Player player, string message)
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{
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List<SubPacket> SendError = new List<SubPacket>();
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@ -257,7 +403,7 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onTalked").IsNil())
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script.Call(script.Globals["onTalked"], player, npc);
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RunScript(script, script.Globals["onTalked"], player, npc);
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}
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else
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{
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@ -278,12 +424,154 @@ namespace FFXIVClassic_Map_Server.lua
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//Run Script
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if (!script.Globals.Get("onCommand").IsNil())
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script.Call(script.Globals["onCommand"], player, command);
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RunScript(script, script.Globals["onCommand"], player, command);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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#region RunScript
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//
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// Summary:
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// Calls the specified function.
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//
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// Parameters:
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// function:
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// The Lua/MoonSharp function to be called
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//
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// Returns:
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// The return value(s) of the function call.
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//
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// Exceptions:
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// T:System.ArgumentException:
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// Thrown if function is not of DataType.Function
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public static DynValue RunScript(Script script, DynValue function)
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{
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DynValue res = null;
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try
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{
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res = script.Call(function);
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}
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catch (InterpreterException e)
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{
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Program.Log.Error(e.DecoratedMessage);
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}
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return res;
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}
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//
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// Summary:
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// Calls the specified function.
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//
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// Parameters:
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// function:
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// The Lua/MoonSharp function to be called
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//
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// Exceptions:
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// T:System.ArgumentException:
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// Thrown if function is not of DataType.Function
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public static DynValue RunScript(Script script, object function)
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{
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DynValue res = null;
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try
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{
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res = script.Call(function);
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}
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catch (InterpreterException e)
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{
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Program.Log.Error(e.DecoratedMessage);
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}
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return res;
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}
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//
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// Summary:
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// Calls the specified function.
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//
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// Parameters:
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// function:
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// The Lua/MoonSharp function to be called
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//
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// args:
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// The arguments to pass to the function.
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//
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// Exceptions:
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// T:System.ArgumentException:
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// Thrown if function is not of DataType.Function
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public static DynValue RunScript(Script script, object function, params object[] args)
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{
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DynValue res = null;
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try
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{
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res = script.Call(function, args);
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}
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catch (InterpreterException e)
|
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{
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Program.Log.Error(e.DecoratedMessage);
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}
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return res;
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}
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//
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// Summary:
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// Calls the specified function.
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//
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// Parameters:
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// function:
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// The Lua/MoonSharp function to be called
|
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//
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// args:
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// The arguments to pass to the function.
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//
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// Returns:
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// The return value(s) of the function call.
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//
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||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params DynValue[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params object[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
9
data/scripts/commands/gm/command - Copy (2).lua
Normal file
9
data/scripts/commands/gm/command - Copy (2).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
9
data/scripts/commands/gm/command - Copy (3).lua
Normal file
9
data/scripts/commands/gm/command - Copy (3).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
9
data/scripts/commands/gm/command - Copy (4).lua
Normal file
9
data/scripts/commands/gm/command - Copy (4).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
9
data/scripts/commands/gm/command - Copy (5).lua
Normal file
9
data/scripts/commands/gm/command - Copy (5).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
9
data/scripts/commands/gm/command - Copy (6).lua
Normal file
9
data/scripts/commands/gm/command - Copy (6).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
9
data/scripts/commands/gm/command - Copy (7).lua
Normal file
9
data/scripts/commands/gm/command - Copy (7).lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
|
||||
end;
|
22
data/scripts/commands/gm/giveitem.lua
Normal file
22
data/scripts/commands/gm/giveitem.lua
Normal file
@ -0,0 +1,22 @@
|
||||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ssss",
|
||||
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, item, qty, location, target)
|
||||
local sender = "[giveitem] ";
|
||||
player = GetWorldManager():GetPCInWorld(target) or player;
|
||||
if player then
|
||||
item = tonumber(item) or nil;
|
||||
qty = tonumber(qty) or 1;
|
||||
location = tonumber(itemtype) or INVENTORY_NORMAL;
|
||||
|
||||
if item then
|
||||
player:GetInventory(location):AddItem(item, qty);
|
||||
player:SendMessage(MSG_TYPE_SYSTEM_ERROR, "[giveitem] ", string.format("Added item %u to %s", item, player:GetName());
|
||||
end
|
||||
end;
|
||||
end;
|
19
data/scripts/commands/gm/graphic.lua
Normal file
19
data/scripts/commands/gm/graphic.lua
Normal file
@ -0,0 +1,19 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssss",
|
||||
description = [[changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>,
|
||||
idk what any of those mean either]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, slot, wId, eId, vId, cId)
|
||||
slot = tonumber(slot) or 0;
|
||||
wId = tonumber(wId) or 0;
|
||||
eId = tonumber(eId) or 0;
|
||||
vId = tonumber(vId) or 0;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
if player then
|
||||
player:GraphicChange(slot, wId, eId, vId, cId);
|
||||
player:SendAppearance();
|
||||
end;
|
||||
end;
|
10
data/scripts/commands/gm/music.lua
Normal file
10
data/scripts/commands/gm/music.lua
Normal file
@ -0,0 +1,10 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description = "plays music <id> to player",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, music)
|
||||
music = tonumber(music) or 0;
|
||||
player:ChangeMusic(music);
|
||||
end;
|
22
data/scripts/commands/gm/mypos.lua
Normal file
22
data/scripts/commands/gm/mypos.lua
Normal file
@ -0,0 +1,22 @@
|
||||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "prints your current in-game position (different to map coords)",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
local pos = player:GetPos();
|
||||
local x = pos[0];
|
||||
local y = pos[1];
|
||||
local z = pos[2];
|
||||
local rot = pos[3];
|
||||
local zone = pos[4];
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[mypos] ";
|
||||
local message = string.format("current position X:%d Y:%d Z:%d (Rotation: %d) Zone:%d", x, y, z, rot, zone);
|
||||
|
||||
player:SendMessage(messageID, sender, message);
|
||||
end;
|
23
data/scripts/commands/gm/reloadzone.lua
Normal file
23
data/scripts/commands/gm/reloadzone.lua
Normal file
@ -0,0 +1,23 @@
|
||||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description = "reloads <zone>",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, zone)
|
||||
if not zone or tonumber(zone) == 0 then
|
||||
printf("%s is not a valid zone!", zone);
|
||||
return;
|
||||
end;
|
||||
|
||||
zone = tonumber(zone);
|
||||
|
||||
if player then
|
||||
local messageID = MSG_TYPE_SYSTEM_ERROR;
|
||||
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
|
||||
end;
|
||||
|
||||
GetWorldManager():ReloadZone(zone);
|
||||
end;
|
9
data/scripts/commands/gm/test.lua
Normal file
9
data/scripts/commands/gm/test.lua
Normal file
@ -0,0 +1,9 @@
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description = "",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc)
|
||||
-- todo: change weather
|
||||
end;
|
78
data/scripts/commands/gm/warp.lua
Normal file
78
data/scripts/commands/gm/warp.lua
Normal file
@ -0,0 +1,78 @@
|
||||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssssss",
|
||||
description = [[
|
||||
<zone> |
|
||||
<zone> <x> <y> <z> |
|
||||
<x> <y> <z> <zone> <privateArea> <target name>.
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, firstName, lastName)
|
||||
|
||||
if firstName then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(firstName.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(firstName) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if not player then
|
||||
printf("[Command] [warp] error! No target or player specified!");
|
||||
return;
|
||||
end;
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[warp] ";
|
||||
|
||||
-- we're getting a list/array from c# so 0 index
|
||||
local pos = player:GetPos();
|
||||
local player_x = pos[0];
|
||||
local player_y = pos[1];
|
||||
local player_z = pos[2];
|
||||
local player_rot = pos[3];
|
||||
local player_zone = pos[4];
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
|
||||
-- treat this as a predefined warp list
|
||||
if argc == 1 then
|
||||
zone = tonumber(p1) or player_zone;
|
||||
player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
|
||||
worldManager:DoZoneChange(player, zone);
|
||||
|
||||
elseif argc >= 3 then
|
||||
|
||||
if argc == 3 then
|
||||
local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
|
||||
local y = tonumber(applyPositionOffset(p2, player_y)) or player_y;
|
||||
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
|
||||
|
||||
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
|
||||
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F);
|
||||
else
|
||||
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
|
||||
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
|
||||
local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
|
||||
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
|
||||
if privateArea == "" then privateArea = nil end;
|
||||
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
|
||||
worldManager:DoZoneChange(player, zone, privateArea, 0x0F, x, y, z, 0.00);
|
||||
end
|
||||
|
||||
else
|
||||
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
||||
|
||||
function applyPositionOffset(str, offset)
|
||||
local s = str;
|
||||
print(s);
|
||||
if s:find("@") then
|
||||
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset;
|
||||
end
|
||||
return s;
|
||||
end;
|
@ -13,3 +13,49 @@ ACTORSTATE_DEAD2 = 3;
|
||||
ACTORSTATE_SITTING_ONOBJ = 11;
|
||||
ACTORSTATE_SITTING_ONFLOOR = 13;
|
||||
ACTORSTATE_MOUNTED = 15;
|
||||
|
||||
|
||||
-- MESSAGE
|
||||
MESSAGE_TYPE_NONE = 0;
|
||||
MESSAGE_TYPE_SAY = 1;
|
||||
MESSAGE_TYPE_SHOUT = 2;
|
||||
MESSAGE_TYPE_TELL = 3;
|
||||
MESSAGE_TYPE_PARTY = 4;
|
||||
MESSAGE_TYPE_LINKSHELL1 = 5;
|
||||
MESSAGE_TYPE_LINKSHELL2 = 6;
|
||||
MESSAGE_TYPE_LINKSHELL3 = 7;
|
||||
MESSAGE_TYPE_LINKSHELL4 = 8;
|
||||
MESSAGE_TYPE_LINKSHELL5 = 9;
|
||||
MESSAGE_TYPE_LINKSHELL6 = 10;
|
||||
MESSAGE_TYPE_LINKSHELL7 = 11;
|
||||
MESSAGE_TYPE_LINKSHELL8 = 12;
|
||||
|
||||
MESSAGE_TYPE_SAY_SPAM = 22;
|
||||
MESSAGE_TYPE_SHOUT_SPAM = 23;
|
||||
MESSAGE_TYPE_TELL_SPAM = 24;
|
||||
MESSAGE_TYPE_CUSTOM_EMOTE = 25;
|
||||
MESSAGE_TYPE_EMOTE_SPAM = 26;
|
||||
MESSAGE_TYPE_STANDARD_EMOTE = 27;
|
||||
MESSAGE_TYPE_URGENT_MESSAGE = 28;
|
||||
MESSAGE_TYPE_GENERAL_INFO = 29;
|
||||
MESSAGE_TYPE_SYSTEM = 32;
|
||||
MESSAGE_TYPE_SYSTEM_ERROR = 33;
|
||||
|
||||
-- INVENTORY
|
||||
INVENTORY_NORMAL = 0x0000; --Max 0xC8
|
||||
INVENTORY_LOOT = 0x0004; --Max 0xA
|
||||
INVENTORY_MELDREQUEST = 0x0005; --Max 0x04
|
||||
INVENTORY_BAZAAR = 0x0007; --Max 0x0A
|
||||
INVENTORY_CURRENCY = 0x0063; --Max 0x140
|
||||
INVENTORY_KEYITEMS = 0x0064; --Max 0x500
|
||||
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
|
||||
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function printf(s, ...)
|
||||
print(s:format(...));
|
||||
end;
|
Loading…
Reference in New Issue
Block a user