Merged master into ingame_help

This commit is contained in:
TheManii 2016-04-08 12:51:28 -04:00
commit 5920d93b19

View File

@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY); inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment #region Inventory & Equipment
queuePacket(InventoryBeginChangePacket.buildPacket(actorId)); queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
inventories[Inventory.NORMAL].sendFullInventory(); inventories[Inventory.NORMAL].sendFullInventory();
inventories[Inventory.CURRENCY].sendFullInventory(); inventories[Inventory.CURRANCY].sendFullInventory();
inventories[Inventory.KEYITEMS].sendFullInventory(); inventories[Inventory.KEYITEMS].sendFullInventory();
inventories[Inventory.BAZAAR].sendFullInventory(); inventories[Inventory.BAZAAR].sendFullInventory();
inventories[Inventory.MELDREQUEST].sendFullInventory(); inventories[Inventory.MELDREQUEST].sendFullInventory();
@ -553,6 +553,7 @@ namespace FFXIVClassic_Map_Server.Actors
#endregion #endregion
*/ */
} }
private void sendRemoveInventoryPackets(List<ushort> slots) private void sendRemoveInventoryPackets(List<ushort> slots)
{ {
int currentIndex = 0; int currentIndex = 0;
@ -702,34 +703,34 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
if (msgParams.Length == 0) if (msgParams.Length == 0)
{ {
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
} }
else else
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
} }
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{ {
if (msgParams.Length == 0) if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else else
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
} }
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{ {
if (msgParams.Length == 0) if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else else
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
} }
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{ {
if (msgParams.Length == 0) if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else else
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
} }
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams) public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)