More work trying to get the opening cutscene to fire right away.

This commit is contained in:
Filip Maj
2016-03-30 20:15:21 -04:00
parent b33b0b1bc4
commit 597a800599
7 changed files with 17 additions and 17 deletions

View File

@@ -534,7 +534,10 @@ namespace FFXIVClassic_Map_Server.Actors
if (directorSpawn != null)
{
directorSpawn.debugPrintPacket();
currentDirector.getInitPackets(actorId).debugPrintPacket();
queuePacket(directorSpawn);
queuePacket(currentDirector.getInitPackets(actorId));
//queuePacket(currentDirector.getSetEventStatusPackets(actorId));
}
playerSession.queuePacket(worldMasterSpawn);
@@ -555,10 +558,11 @@ namespace FFXIVClassic_Map_Server.Actors
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
reply10.replaceActorID(actorId);
reply11.replaceActorID(actorId);
playerSession.queuePacket(reply10);
playerSession.queuePacket(reply11);
//playerSession.queuePacket(reply10);
// playerSession.queuePacket(reply11);
#endregion
kickEvent(currentDirector, "noticeEvent", "noticeEvent");
}
private void sendRemoveInventoryPackets(List<ushort> slots)